It’s really a shame. May last “favorite” MacBook was from 2013 where everything was upgradable. I bought the fastest Core processor with the lowest everything else and upgraded to 16GB of RAM, SSD (granted at SATA speeds) and a second data drive in the optical drive bay. What luxury!
I think it’s because C++ programmers tend to define themselves by the domain they work in. Game developer, embedded systems engineer, firmware developer, etc.
That was my first thought, too. I and a couple of my kids have great affection for Minecraft. However, I don't think that affection really matches the absolute foaming-at-the-mouth excitement we felt for Descent.
I don't think it's that video games have gotten worse (though perhaps they have). I think it's more that it's impossible to recreate the way they impacted us back then. It wasn't just about the games, but also about the times. DOOM today is a fine game and even a classic, but back then it was the first time anyone had ever seen anything like it and we were inventing online play and fps tactics and amateur map design in real time. Descent had that same blockbuster feel, but that for me that feeling faded from new releases over the next few years. (Though I won't deny Minecraft caught something of that old bombshell energy.)
I suspect the way I feel about the video games I grew up with is a feeling my kids will never exactly have. Sure, they love their games, but the 90s were an incredible time for the art form. By analogy, I love the music I grew up with, but I don't feel about it the way my parents feel about the music from the 60's. Music is always special, but that was a particularly special time for music and if you weren't there, you weren't there. In time the absolute electricity of the British Invasion became "So what kind of music do you listen to?" So I think it will go with games.
Before LLMs became big, I used emojis in my PRs and merge requests for fun and to break up the monotony a bit. Now I avoid them, lest I be accused of being a bot.
Nah, as the other poster said 4 or 8 MB was what was common on 486 machines. Even less on 386. Most 386 motherboards didn't even support more than 16MB.
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