I noticed the same for my local area. The site listed an abandoned rail that has long since been turned into a popular paved bike path. The pictures for the rail even show the bike path instead of rail.
Discord ate the market because it is free and good enough voice quality. Before that everyone was paying for voice server hosting or doing it themselves. Is that smart marketing or just the standard operating procedure for startups around that time?
I agree, but also worth mentioning that Discord really did Chatrooms correctly.
The ability to easily create servers, invite users to your server, and then make that server your homebase with its own channels and emojis, is pretty novel and perfectly fit into the gaming community which is basically a loosely connected graph of friend groups.
Technically Skype existed but lost with the new sms-looking ui that everyone hated and it was hardly suitable for anything larger than a friend group. Then there were long-standing issues of voice chats being P2P and thus allowing users to find the IP of other users, enabling DDOS attacks on routers.
Yeah I think people forget that Skype actually owned the video game voiceserver market for a few years.
Ventrillo and Teamspeak and Mumble were all good. But you had to assign someone in your friend-group to manage the server. This meant paying for hosting to do it "the right way", and in turn one friend either paid the hosting themselves or you had to figure out how to split the cost. Then if someone else joined the group you had to split it with them, etc.. Some people would self-host teamspeak or ventrillo at their houses so you could avoid those costs, but now you are reliant on an unreliable system of one friend hosting your voiceserver on their desktop computer. This means that router mishaps could send it offline, them turning off their computer could send it offline, or if the teamspeak/vent daemon wasn't running then your whole server is offline.
Skype solved a lot of those problems because it was always online, no one had to manage a server, and it was free. It sucked in just about every other way as a game chat option, but the benefits of no-server-management, always-available, and no-cost, made an objectively inferior product dominate the world of game chat.
Discord simply took the features of teamspeak/mumble/ventrillo and combined it with the service benefits that skype offered. No more server cost sharing and no more server administration. But you still got the benefits of actual game chat servers like voice lobbies (as opposed to initiating calls like skype).
I really don't think Marketing is what made Discord successful. This is truly an example of someone who solved a need. We needed a product like teamspeak/ventrillo/mumble combined with a service like skype. Discord was that creation. It truly solved a problem for gamers. Gamers were not looking to cling to skype, but they were all using it. Discord created a product that fit into the market perfectly and the masses ran to it because the need was so big, and Discord solved the problem that gamers needed. The ease of setup also helped. Sending a single share link that someone simply clicked was all it took to join a server and start talking. I think that ease of setup is also an incredibly under-rated strength of Discord. In fact I would venture to guess that most gamers joined their first Discord server by clicking a discord share link that was sent to them via Skype.
Yes, why isn’t the DTCC testifying? How does their algorithm set the collateral price? How does a phone call get the collateral price reduced by a billion dollars? Overall it seems that DTCC is a major shadow player that most people never knew about.
Overall I think this entire situation is a combination of sketchy abuse of special power (naked short selling and failure to deliver with little/no consequence) and unforeseen side effects (DTCC able to make entire funds, brokers, and exchanges instantly insolvent over night) leading to the Everyman feeling like they have been cheated by the incumbents. I don’t know the correct path forward but I’ve certainly learned more than I’d expected about order flow.
In an interview yesterday on CNBC the chairman (and founder) of Interactive Brokers (very large brokerage firm) made a suggestion: Outstanding short interest should be reported daily (rather than monthly as of right now) and margin requirements should increase by 1 percentage point for every percentage point increase of the outstanding short interest.
From what I understand the majority of players that have run into the save file size issue have been abusing (not saying it is wrong to do just probably unintended) crafting for a profit. That is not to say everyone won’t eventually run into the issue with time but I think it is a little overblown in the moment with all the bandwagon hating.
I have run into very few bugs over my 45 hours and when I have, I think it’s been in places where something was meant time to clean up. Such as going back to a npc after a long interaction that lead me away. So maybe bug frequency has a little to do with play style which I bet can vary person to person and is not compared in-depth via quick internet comments.
Isn’t one of the points Epic is suing Google for because Google has a ton of warnings when side loading? I’m curious if there is a middle ground where grandma is protected but developers don’t feel they are described as potential malware.