Never tried coderabbit, just because this is already good enough with Claude Code. It helped us to catch dozens of important issues we wouldn't have caught.
We gave some instructions in the CLAUDE.md doc in the repository - with including a nice personalized roast of the engineer that did the review in the intro and conclusion to make it fun! :)
Basically, when you do a "create PR" from your Claude Code, it will help you getting your Linear ticket (or creating one if missing), ask you some important questions (like: what tests have you done?), create the PR on Github, request the reviewers, and post a "Auto Review" message with your credentials. It's not an actual review per se but this is enough for our small team.
We just tested magistral-medium as a replacement for o4-mini in a user-facing feature that relies on JSON generation, where speed is critical.
Depending on the complexity of the JSON, o4-mini runs ranged from 50 to 70 seconds. In our initial tests, Mistral returned results in 34–37 seconds. The output quality was slightly lower but still remain acceptable for us.
We’ll continue testing, but the early results are promising. I'm glad to see Mistral prioritizing speed over raw power, there’s definitely a need for that.
I am curious why you would choose a reasoning model for JSON generation?
I was recently working on a user facing feature using self-hosted Gemma 27b with VLLM and was getting fully formed JSON results in ~7 seconds (even that I would like to optimize further) - obviously the size of the JSON is important but I’d never use a reasoning model for this because they’re constantly circling and just wasting compute.
I haven’t really found a super convincing use-case for reasoning models yet, other than a chat style interface or an assistant to bounce ideas off of.
It is for generating a big nested JSON, quite complex from a business standpoint (lots of different business concepts). We didn't have good results with simple models.
I highly recommend trying Qobuz!
Artists are paid more, the catalog is rich and comprehensive (I recommend to early users who might have felt a lack of content to give it another try, as it's now much richer), most albums are available in Hi-Res Audio, the UI is nice, there is no fluff (just music, nothing more), and most importantly, content is curated, with many articles written by critics and journalists, artist interviews, and, for each album, a small review or a piece of text informing about the album's significance. Compared to the awesome but "industrial" recommendation system of Spotify, this is something more personal and curated which, in my opinion, better helps to understand some music genres.
Any service without a free tier pays more than Spotify because only premium users contribute to the number of streaming that will be payed.
In some sense, premium Spotify users pay also for the free users and, therefore, the average is lower (yes, there is ads income but I bet is negligible).
If any French people happen to come across this thread, I recommend visiting the Observatoire des Baronnies Provençales. I went there this summer and really loved the experience. We observed various astronomical elements (the sun, planets, galaxies, stars, etc.) from 2pm to 2am. We used different instruments, from a large dome telescope to smaller ones, as well as a connected telescope for taking pictures—the eVscope, an amazing piece of hardware and software—and infrared binoculars. We also did other activities, like identifying an exoplanet with the astrophysicist in residence. Highly recommended for amateur astronomers.
Places like these are unfortunately quite uncommon in France.
I live in Paris, the city with the most art house cinemas in the world. There are so much of them I have a hard time following what is showed every week. I made a simple crawler that looks at these cinemas and sends a digest of the week schedule by email, listing only the movies that went out one more than year ago (because these theaters also show recent films). Nothing fancy here but I use it every week.
I've developed my first video game ever in 2020 thanks to Pico-8 (and thanks to the COVID and the lockdown, too)
I was impressed by how it was easy to learn. Once you understood that everything revolves around a big gameplay loop, you can really just focus on what matters (gameplay, art). I like that it encourages trade-offs and workarounds. I've never felt blocked or stuck too long.
Also, as a software engineer, I wasn't afraid of the development part of the game, but I was very skeptical of my capacities to draw characters or levels. Pico-8 helped me to achieve something without feeling ashamed. Because I knew that I was, by nature, limited in my sprites, it helped me releasing my inhibitions and drawing as if I was a 5 years-old boy proud of his drawings. Same thing for the music and sounds.
Another cool thing is that even when writing code, I didn't feel like I was doing the same thing as during the day. Just writing code, in a closed and stable environment, with a very modest API, and finally the ability to release and convert your game into a JS file in just one command is infinitely satisfying. After a day spent struggling with CloudFormation on AWS, it was a blessing!
I'm a FTE by day, hobbyist gamedev by night and some of the best advice I got when learning how to do basic pixel art was to start with a small palette and work your way up.
Working at 16x16 _only_ has greatly increased by skill since I have to be creative and work around the size limitations. Additionally, a small color palette does the same, but I'm not there yet..
I feel the same way about it. I was a student when I first heard about it, and I definitely feel that making my own (terrible) Pico-8 games made me a much better programmer than I would've been otherwise, and also helped me grasp concepts that I found difficult to understand from lectures. Even an artistic simpleton like myself can make an 8x8 sprite look good, and the other self-imposed limitations of the system actually do a great deal of reducing the burden of too many choices. By holding you back in certain areas, it actually makes the end goal of finishing a game easier to reach. If anyone is debating picking it up, I strongly recommend it.
Getting back to the article, I was familiar with Fred's games, and I personally think he's one of the most talented developers in the community, I'm very excited for the upcoming Poom game, which frankly is beginning to border on Dark Magic.
> Because I knew that I was, by nature, limited in my sprites, it helped me releasing my inhibitions and drawing as if I was a 5 years-old boy proud of his drawings.
That's a great achievement. "It took me four years to paint like Raphael, but a lifetime to paint like a child." (Picasso)
I had the exact same experience (even down to releasing my first game during lockdown)! The whole process of developing in Pico 8 is like digital therapy for me. It reminds me what excited me about coding all those years ago before it became a career.
Hello HN! Author here. I wasn't expecting so much comments!
I would have chosen a less provocative title if I had known :)
Just to clarify: I founded a company a few years ago from a side project I had started three years before, and this year I released two projects, so I can say that I love side projects. I simply regret this tendency to start so many shallow side projects (which are little more than tutorials) just to build a portfolio instead of focusing on creating something really substantial, or something that at least you really like. It's a waste and an illusion to think that it could help to be hired. I know too many developers stuck into this pipe dream.
I agree, but the main reason that I'm using Qwant myself is that non-English results on DuckDuckGo are not good at all. Qwant results are pretty convincing today, much better than a few years ago when it looked like an opportunist product.
The only thing I'm really missing from Google is the integration with Maps, Google Search is so convenient for finding a good restaurant, shop or bar around you. There were alternatives in the past (like Yelp) but Google killed them all, at least in France.
Even if landscapes are very urban, I like this feeling of driving that I don't really have anymore since I'm living in Paris. I'm often playing to Euro Truck Simulator just for getting out of the narrow streets and watching the horizon.
If you like videos like this, I recommend you this YouTube channel: https://www.youtube.com/channel/UCK3HAx-5XIRrWzpFziOQY0Q
The highways, the acceleration effect, and the acid jazz music will give Ridge Racer memories to some of you!
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