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Wouldn't that be more of a RAD tool, like Lazarus[0]? Or are you suggesting you could do both in the same tool? I'm not doubting it's possible, but those are two very different (and large!) products from a functional standpoint. Combining them is going to be quite the undertaking.

[0]: https://www.lazarus-ide.org/


If you have patience, the first 30 or so episodes of Handmade Hero are pretty good.

https://guide.handmadehero.org/code/


Handmade Hero is a bad idea for anyone wanting to learn how to make a game in C or C++. Casey intentionally avoids using standard libraries and frameworks and his irrational hatred of high-level code and modern standards will lead developers astray and waste their time.

Even if you're using C you don't need to implement your own renderer or do half the things he does. Get a library like SDL3 to handle the basics, maybe use Lua/LuaJIT for scripting. Learn OpenGL or Vulkan. Stay away from HH and Casey Muratori until you're experienced enough to tell the difference between his wisdom and his bullshit.


We'll have to agree to disagree on this one.

Are you working on the original codebase or the OpenJK fork?

original codebase

If I may ask, how did you end up getting access to the code base? And what are you doing with it?

ravensoft open sourced it in 2013 ish and promptly removed it because they accidentally included a bundled lib but i believe it was then re-added. theres quite a few repos that have it cloned. https://github.com/jedis/jediacademy

what am i up to with it? creating hardened vanilla base servers (no mods) and ensuring it gets compiled in a way that doesnt impact lightsaber combat. everyone has failed to do this for 22+ years because there's lots of subfactions in this game who fail to prioritize this as they have other priorities. tons of people who enjoy the prospect of modding the game or making it something different but the tiny remaining competitive player base has only ever needed the base game and what shipped by ravensoft in 2003. generally the guys who are competitive players arent.. coders. the game is ultra sensitive to mathematical FPU differences and virtually all recompiles of the game in the past decades completely failed to guard this, so every game mod and attempt at creating something better hasn't stuck for competitive players _except_ for something called ybeproxy which was an attempt to hook the original game engine binary and add some security/anticheat layer.. this was the best attempt to date but it still negatively impacts the fragile lightsaber mechanics.


That's so cool! I didn't know they open sourced it. Is your work also open? And how do you check that the frames don't change?

I love seeing people try to revive old games and improve them for players. I've made a couple of contributions to VCMI, an open source implementation of heroes of might and magic 3 that I used to play as a kid and it's so rewarding seeing people use those.


This is a great video by SuperfastMatt on the engineering behind and evolution of the Tesla door handle.

https://www.youtube.com/watch?v=Bea4FS-zDzc


> evolution of the Tesla door handle

I really like Tesla's approach to door handles - it's clean, polished, and gives a fine and smooth look. But was surprised to learn that China will ban them beginning next year. Other countries might follow suit as well.

https://www.cbsnews.com/news/china-hidden-door-handles-cars-...


The main purpose of a handle is to open a door, not look polished. Looking polished is not helpful when you're dead because you couldn't get out of that car in an emergency . So IMHO it shouldn't be surprising that they're being banned.

There are obvious ways to design a door handle which looks exactly the same, but isn't electronic.

Yes, but it is expensive.

How many people have to die for aesthetics?

Form over function is not the correct approach for designing something that can kill you if it doesn’t work when you need it to.

Even in the new version it seems like there is no fallback method for a failure.

I'm convinced it isn't rocket science to design a flush handle that looks as clean yet has a manual operation fallback (preferably mechanical). Eg. Something like an integral hinge where you can push the short, base end in to pop the release (provided car is unlocked).

IMO their handles are stupidly over-engineered. It shows when you get problems like ice, etc. in northern climates.


I don't want my door handle to look clean. I want it to be something I can quickly and easily grab and pull.

You can do the spaced repetition logic yourself with a leitner box. Details here: https://ncase.me/remember/

The product in question has a cast part. How do you do that in low quantity by yourself? Sand casting?

There are a number of pressureless casting techniques available. Investment casting is widely used, for instance. https://www.harmonycastings.com/ is a fancier example.

For this specific application, the manufacturing method determines the porosity of the material, and therefore the heat transfer.

CNC prototype parts will have better heat transfer than pressure die cast, and the pressure die cast will perform better than pressureless cast parts.


I'd CNC machine that part, which is much more expensive in-quantity than the casting option but for a handful of prototypes gets you there quickly.

I wander what's the cost of (renting) metal 3D printers nowadays

Word of advice, never tool up unless you absolutely have no other options left.

https://jlcpcb.com/3d-printing/?gad=1

But if you must:

https://iro3d.com/#products

Metal printing has been available for awhile. =3


you sound like a bot

Text makes sound in your universe?

https://en.wikipedia.org/wiki/Synesthesia

Have a glorious day =3


> Even with messy hands

Why would you do this while you're cooking? I do all of my calculations before I start, usually in front of a computer.


Small children. I need to get to chopping the second we get home or all hell breaks loose. I can certainly not sit down in front of the computer for a few minutes.


Tallow is popular right now, but plain old butter is just as good, easier to work with, and doesn't make everything it touches taste like beef.


> and doesn't make everything it touches taste like beef.

That last one is not necessarily a bad thing. You haven’t truly had popcorn till you’ve had beef tallow popcorn.


I used to work across the street from a “New Southern” style eatery, beef tallow biscuits are to die for.


It's great until it cools down and the fat hardens. Then it's gross.


The main point of cooking with any oil that isn't a neutral oil is to impart the flavor into the food.


That’s really the purpose of beef tallow. It starts at suet, which both butcher shops I frequent consider a waste product, then you chop or grind the suet, render it down for around eight hours and use it for cooking. It adds flavour where there wasn’t flavour or where the existing flavours didn’t pair as well with other foods.

It works really well with certain foods. As an example, poutine is quite popular now. A classic poutine calls for a brown sauce, which is a gravy made with equal parts beef and chicken stock. If you cook the fries in beef tallow, you get the full depth of the brown sauce.

Or if someone you really like is coming over for a steak and some beers make steak frites. Blanch the fries first, let them dry completely, deep fry them, let them cool and then when the steaks are cooling, put some tallow in the cast iron, let it flash and then drop your fries in to fry them a final time.

This concludes this week’s episode of Cooking with Greg where I impart food knowledge that tried to kill me. Tune in next week when I talk about more of the reasons I had a heart attack in my late thirties. :)


butter burns more easily, unless clarified. for things like chips/fries i've always found goose or duck fat to be best, but high end UK chip shops swear by beef lard.


Why would confidently assert this? They are very different and useful for different purposes. Do you cook at all?


These companies carry Errors and Omissions insurance.


> Neurodivergent Brains Build Better Systems

... that "normal" people can't understand or use. That's how you get things like this story of Tom, told by ThePrimeagen[1].

[1]: https://www.youtube.com/watch?v=QwUPs5N9I6I


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