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I was using it the same way you just described but for C# and Angular and you're spot on. It feels amazing not having to memorize APIs and just let the AI even do code coverage near to 100%, however at some point I began noticing 2 things:

- When tests didn't work I had to check what was going on and the LLMs do cheat a lot with Volkswagen tests, so that began to make me skeptic even of what is being written by the agents

- When things were broken, spaghetti and awful code tends to be written in an obnoxius way it's beyond repairable and made me wish I had done it from scratch.

Thankfully I just tried using agents for tests and not for the actual code, but it makes me think a lot if "vibe coding" really produces quality work.


I don't understand why you were letting your code get into such a state just because an agent wrote it? I won't approve such code from a human, and will ask them to change it with suggestions on how. I do the same for code written by claude.

And then I raise the PR and other humans review it, and they won't let me merge crap code.

Is it that a lot of you are working with much lighter weight processes and you're not as strict about what gets merged to main?


Agree, I'm not the kind of guy that has 100 tabs open (10 at the time I'm typing this), but when I came back 2 years ago I noticed that it isn't as snappy and fast as it used to be 15 years ago before I switched to Chrome.


For BTC and high tech surveillance


Absolutely right, only AAA games get to showcase the true power of GPUs.

For cheaper guys like me, I'll just give my son indie and low graphic games which he enjoys


You just described my experience with MOBA games like League of Legends and Dota. Around 15 years ago there were only about 50-60 playable characters. Nowadays there are more than 100 and more items and customizations.

As for shooters this is the same. Too many weapons classes and subclasses, maps, game modes eventually divide and distract the playerbase from the core essence of the game.

I think this is one of the reasons that you still see Counter Strike still around.


+1 I can relate completely.

I am a season 1 veteran, and even though I'd like to keep playing League, I only want to play some games per week at best

But without keeping up with the constant changes you can't play well, you lose matchups because with this and that change now Renekton loses to Camille lvl 7 even though it used to be the opposite just weeks before.

I now play only chess for this reason, I need an online game that I can master through my life without having to keep up with weekly meta changes


> As for shooters this is the same.

Worse. Why do i need to chat with a character in a FPS ? This is not an RPG.


I play dota 1 again now! https://firstbloodgaming.com/


Agree, Airbnb blows in crowded areas but it's nice in small towns


I began doing AngularJS and have been doing Angular 2 for a while, as another commenter said: there are jobs still out there.

In my experience I get more Angular & Vue offers than C# and React. For what is worth I'm convinced that across the industry React jobs wages are lower. Who knows, I could be closed in my own bubble but am pretty sure the pool of react devs is bigger and this might be the reason.


Dense housing is great until you're the first one to build in your block and then someone slaps a few 50 story buildings near you and your city hall doesn't give a damn about water usage and sewage.

Source: living in a developing country where regulations suck and am facing this awful problem.


My only advice is "if it ain't broke don't fix it". And if you're going to improve something, make sure it's something small and local, ideally further from the "core logic" of the business.


I feel cheated, will definitely look into curated playlists by users rather than the generated garbage.


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