Due to the outbreak of the coronavirus, the procedure mask, and surgery mask are in great shortage. One box of procedure masks in Hong Kong may cost more than $1000 HKD (which is equivalent to $128.74 USD). I am looking for an alternative for my local community, please help and give me some advice, thanks.
Same here, I am a Hong Konger. There are more 1 million people in this protest. The protest started at 2:30 pm in Victoria Park and ended at 10:00 pm in the Central Government Offices.
Personally, I think the Chinese Central Government won't recall the Extradition Law. But as a Hong Konger, I can proudly say that: We do our best to show the world, showing the Hong Kong spirit.
Hi HN, startup life is hard and challenging, growing indoor plants is a great way to balance the stress and tension. Also, those microgreens are delicious and good for health. Have a look if you have time, thanks.
I am the guy who shares this post on Hacker News.
First and foremost, I wanna said that I am NOT the original author of the blog. Also, I am NOT advertising for the original author. As a software developer in Hong Kong, I am researching articles about game dev and find this interesting case. Therefore, I just wanna share on HN.
The discussion about this blog is really overwhelming. I hope that everybody can learn a lesson from this article. In my personal opinion, from a business perspective, I think to develop a hyper-casual game will have a higher probability of getting commercial success. However, from a more personal perspective, it is very difficult for a game developer to avoid the temptation of spending years to develop a hardcore game. I just wanna say: Game is the modern art form of the 21st century. So if we consider game developer as an artist, you will understand why he struggles about his artwork.
Anyway, I hope that everybody can earn something from this post. I read through all the comments and learn a lot. Thanks.
But is standing out _just_ marketing? Or is standing out something that requires originality in idea (as well as marketing to allow buyers to see the originality)?
Marketing isn't just ads, it means customer research and creation of offers users actually want. So marketing a game starts with researching niches and creating a game people actually want to buy. And then of course also target them with ads.
Promoting a game isn't enough on it's own. To succeed today a game needs to have quality, market fit, promotion, luck, and probably a number of other factors as well.
Please do don't take offense: Just FYI, calling out random strangers on the internet for improper or redundant grammar is a waste of your time and theirs.
It depends. Personally I'm happy to have my grammar corrected, as long as it's done with good intentions. Perhaps I'm in the minority. I do normally avoid correcting others though, since it's difficult to tell whether someone will be receptive (or offended).
Op mentioned they’re from HK, it wasn’t a call out as much as a helpful tip to a (probably) not native English speaker. If anything, your comment was far less necessary and rude.
It's not necessarily a waste of time. The poster says they're from Hong Kong, English could be their second language. They may not realize the mistake and if no one points it out they may never have the chance to learn.
I would much rather be told how to communicate effectively by a native speaker than be defended by a white knight SJW who thinks I'm too sensitive about my command of the language to take constructive criticism. Someone should make an SJW version of the C compiler that just compiles random stuff with undefined behaviors instead of correcting me with its trigger-inducing error messages.
FYI, stackblitz released something similar called web container.