I’ve written translators that also had to consider pattern changes. The amount of training to translate code effectively is enormous to be effective at scale. I assume this is segmenting separate models based on each language permutation.
I would love to see AI applied to predict algorithms and provide intelligent recommendations.
That's a real issue. It's not just a monopoly in a competitive sense but also a monopoly on 'public squares'. Which is effectively against free speech.
When a company or moderator has the power to ban you from a public space your are ostracized by a non-democratic panel, with unknown agendas.
That is one of the reasons why I got into programming. Not exactly because of roguelikes but MUDs. After playing muds, and wanting to make my own I started with Diku, and then started building them from scratch in many other languages.
The ECS pattern became something really interesting to me just because of the highly serializable state.
One of the MUDs my community was involved in had a great developer behind it. It was just so amazing how fast new features were added to the system. The idea that you don't need assets, animations, etc is critical.
I would love for a book series that would cover something like this in multiple languages.
I recently acquired a Quad Cortex, and the rugged rotary stomp knobs combined with the 7" in display is awesome. The ML in that thing is sweet too. It's definitely a feat worth mentioning.