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Funny, I quit this game after a couple of tries because I found it too hard. So even 6 year olds are better than me.


He plays in sandbox mode, so he gets to control when and how the enemies attack



I've read those explanations of 'avalanche, thunder, earthquake, stampeding animals' before, but I think those are bunk. Most of those are far too rare to cause evolutionary pressure. Wolves, on the other hand... https://www.youtube.com/watch?v=UrU4OY6W1qE

Used for a nice effect in music too, in Ben Frost's the carpatians https://www.youtube.com/watch?v=qheTGTNxRVs

Try listening to that in a dark room!


I'm sorry but you don't know what you're talking about. Look into how Dai works, or check daistats.com


There was a video going around recently of Kensington Avenue in Philadelphia with a lot of fentanyl zombies.


I had the same problem with sekiro, but found a fov fix (for pc) that also included a slowdown option. 95% speed was already enough for me to make it enjoyable, but still a challenge.


5 cents per gb seems pretty expensive. A quick google puts azure at 4cents/gb, as the most expensive of the big ones, and ones i haven't heard from at 1cent/gb.


Yeah, you can optimize pricing by going through the cloud providers themselves (you can hit about $0.025/GB plus cache fill charges for small requirements), but, to be honest, if a user is having trouble with $3,500/year, they aren't in a position to build and maintain a whole video serving solution out of AWS (let alone figure out how the billing even works with cloud providers), so I stuck with turnkey CDNs that bring their own digital asset management features.

(Also, the economics shift radically if you're doing tens of petabytes a month; you're comfortably under $0.01 per GB at that tier, and the largest players -- major streamers and game companies -- can push their prices under $0.001. It's basically the folks who push terabytes who are getting hammered.)


Related question: I do hour-long, 4-10 party video conference calls about once a week. Each one might have between 10-200 viewers.

This seems like a good area to get screwed, ie, pay a huge difference between a COTS black-box solution and just doing it myself. Last week I started playing around with setting up a RTMP server.

But hell, I'm still back to bandwidth. Are you saying there's a way to directly cache realtime streaming video on the cloud providers, skip the store-and-publish route entirely?

One thing I was amazed with was the huge amount of money a company could spend going into this area without doing some serious research. There are too many options and too many variables for most non-tech folks to consider.

No problem if you don't want to answer. I thought it might be something other HNers would want to know.


To be honest, live streaming isn't something I've estimated before, so I wouldn't be able to give you an informed opinion. I do know that Cloudflare, at least, can save livestreamed content for later replay, so there's probably an efficiency there you can make use of. Whether they're cost-efficient for you is another question; as you say, it's easy to stumble into massive bills without realizing it until it's too late.


you can probably find "live streaming" services

- they're unlikely to use public cloud providers (prohibitively expensive for high bandwidth use cases)

- they have more customers with similar needs to you

- its still a managed service, let them take care of it

the other comment already mentions Cloudflare, you could also consider https://bunny.net?ref=6akqfap0uq which is a small CDN provider focusing on cost effective solution (10x cheaper than AWS/GCP easily)


Hosting video files on lots of inexpensive servers or even VPSes with unmetered traffic will get you quite far, especially with subscriber-only content where the demand is predictable and capped.


>A quick google puts azure at 4cents/gb

This seems incorrect. Azure changes at least 8 cent per gigabyte https://azure.microsoft.com/en-us/pricing/details/bandwidth/



Copperhead os? Not cheap.


Cultural encroachment (think monroe doctrine), nato encroachment (think Cuban missile crisis). Less important but probably considered: geopolitically Russia needs buffer states in the east because there's no natural defenses/borders. It's an easy invasion from that direction.

Good article: https://www.france24.com/en/europe/20220222-moldova-then-geo...

Key quote: “Russia is always anxious about foreign penetration – not only in terms of military involvement and political engagement but also in cultural terms,” Fasola told FRANCE 24. He pointed to the so-called “colour revolutions” that brought pro-Western governments to power in Georgia (2003) and Ukraine (2004) – and which the Kremlin perceived as “instruments of the West to drive those countries away from Russia”.


Also Ukraine has massive coal reserves (that's where the name Donbas comes from) and some of the richest agricultural land in the world.

This assumes that Russia tries to capture and hold ground though and we've seen how insurgency wars have worked out for the Russians and Americans for the last 3 decades.


I found some good ones in the pocket best of 2021 https://getpocket.com/collections/pockets-best-of-2021


Neat! Thank you.


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