Bigscreen Beyond developer here. This game is incredible and moody to play in VR on the OLED-based Beyond headset. Congrats to the team on shipping a fantastic game. I love what you've done with it
Norm Chan from Tested.com reviews the Bigscreen Beyond and the Pimax Crystal, with brief comparisons to headsets like the Quest Pro and Apple Vision Pro.
disclosure: I'm Darshan, YC alum (W2011) and founder/CEO of Bigscreen.
> "almost no current laptops have the GPU performance for the recommended spec, though upcoming mobile GPUs may be able to support this level of performance."
This WAS true in 2015 but is NOT TRUE today. All the Nvidia Pascal-generation desktop GPUs (2016) run extremely well on laptops. Since 2016, there is no more "mobile class" Nvidia GPU designation.
The "VR Ready" laptops are popular, and they have a 1050, 1060, 1070, and even an Nvidia 1080 GPU. These are very powerful gaming laptops, and some are still in slim form factors like the Razor Blade, and relatively affordable for a laptop ($1400-2000)
Yep, my VR machine is an ASUS laptop with a 1070 in it because my desktop runs older cards in SLI, which isn't supported. I'm sure it cost less than their MacBook.
Bigscreen is a VR/AR company building an immersive, social computing platform. Think "VR Operating System"
We have over 250,000 users on the Rift & Vive. Our power users spend 20-30 hours each week using the product, and tens of thousands of people use Bigscreen every single weekend, making Bigscreen a "killer app" of VR.
We're a tiny team (3 developers) building one of the most successful VR startups with product-market fit and $3 million in funding from top VCs like Andreessen Horowitz. Previously, I was the founder of a Y Combinator startup (YC W11), and before that I studied EECS at UC Berkeley.
We're hiring experienced senior engineers, designers, and artists that enjoy working remotely. Most roles do not require any prior VR experience.
Our VR app is built in C++ and C# (Unity3D), our backend infra is WebRTC & Node.js, and our VR UI front-end is actually HTML/CSS/Javascript.
Bigscreen lets you view any content in VR that you can currently view on your computer, not just web content.
You can see your entire desktop on floating virtual screens, which enables you to use your any desktop app (including but not limited to your web browser).
You are absolutely correct. I think there's a massive opportunity for "3D programs" (Blender, Maya, AutoCAD, etc.) to become native VR applications.
Bigscreen is instead about the other 99% content that's completely 2D. I wrote a blog post[1] about our founding mission and one example in there is Microsoft Word. Even in VR/AR, the words won't be flying around you in 3D space. Movies and videogames won't disappear and be replaced by 360 and VR games anytime soon.
The question that Bigscreen is tackling is instead: how can VR/AR improve our 2D computing experience?