From the article: We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality.
They obviously can within seconds, so it wouldn't be a result. Being able to generate gameplay that looks right even if it doesn't play right is one step.
Shameless plug for my startup’s freehand web editor https://hatch.one. You don’t have to throw back to hotglue if you want to create your own site visually with tremendous creative freedom.
And no affiliation, but I've been enjoying https://mmm.page which isn't open or self hostable, but also a long the same lines. (I think I found it here on HN)
Hatch (https://hatch.one) has many of the characteristics of HyperCard plus its "projects" are full featured, shareable and remixable (if you want) web pages.
- Easy drag-and-drop interface with a library of images, audio, video, etc.
- Programmable with Visual Scripting for an easy on ramp to adding logic and behaviors.
- Programmable with Javascript if that's what you want to learn.
- HTML "components" if you want to dig into HTML, CSS and all that good stuff.
- A few tutorials to help get started with physics, animation, etc.
- Free.
- Super fun! Ok, I'm highly biased as one of its creators.
This article has been such an inspiration for us at Hatch (https://hatch.one/)! We founded the company as “Personal Software” and we’re working hard to lower the barriers for this kind of creation. The opportunity shouldn't be limited to people who know how to code. Several pieces of the puzzle are in place with more in the pipleine. Here's quick video of getting started creating a web app in 60 seconds: https://www.youtube.com/watch?v=HQMFFkCHrdo
Love rough.js. Thanks Preet Shihn! I used it to create Sketchy Shapes you can add to Hatch projects. Fun to play with the parameters in realtime: https://hatch.one/@darrin/sketchy-shapes/edit
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