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FWIW many tool calls can be and often are made in one inference cycle.

Has anyone tested how generation speed compares to gpt-image-1?


It's consistently around 10 seconds, often faster.


Did you try the strict (beta) function calling? https://api-docs.deepseek.com/guides/function_calling


Amazing write up as well as the other implementations and writeups by the same author it links to.


So… is it interactive? Playable? Or just generating a video of gameplay?


From the article: We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality.

The demo is actual gameplay at ~20 FPS.


It confused me that their stated evaluations by humans are comparing video clips rather than evaluating game play.


Short clips are the only way a human will make any errors determining which is which.


More relevant is if by _playing_ it they couldn’t tell which is which.


They obviously can within seconds, so it wouldn't be a result. Being able to generate gameplay that looks right even if it doesn't play right is one step.


Shameless plug for my startup’s freehand web editor https://hatch.one. You don’t have to throw back to hotglue if you want to create your own site visually with tremendous creative freedom.


And no affiliation, but I've been enjoying https://mmm.page which isn't open or self hostable, but also a long the same lines. (I think I found it here on HN)


Hatch (https://hatch.one) has many of the characteristics of HyperCard plus its "projects" are full featured, shareable and remixable (if you want) web pages.

- Easy drag-and-drop interface with a library of images, audio, video, etc.

- Programmable with Visual Scripting for an easy on ramp to adding logic and behaviors.

- Programmable with Javascript if that's what you want to learn.

- HTML "components" if you want to dig into HTML, CSS and all that good stuff.

- A few tutorials to help get started with physics, animation, etc.

- Free.

- Super fun! Ok, I'm highly biased as one of its creators.


This article has been such an inspiration for us at Hatch (https://hatch.one/)! We founded the company as “Personal Software” and we’re working hard to lower the barriers for this kind of creation. The opportunity shouldn't be limited to people who know how to code. Several pieces of the puzzle are in place with more in the pipleine. Here's quick video of getting started creating a web app in 60 seconds: https://www.youtube.com/watch?v=HQMFFkCHrdo


Love rough.js. Thanks Preet Shihn! I used it to create Sketchy Shapes you can add to Hatch projects. Fun to play with the parameters in realtime: https://hatch.one/@darrin/sketchy-shapes/edit


Benchmarks?


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