I feel like that commenter was a little harsh with that statement - I will say however that it has caught some flak as a source of truth. There are quite a few standards (principally, original jazz compositions by jazz musicians that have now become "standards", this probably isn't as much a problem for true "Great American Songbook" standards since those were always notated), that were transcribed incorrectly in original versions of real/fake books. To the point that many younger generation players are playing incorrect heads and/or changes to tunes since they learn it from the book rather than by ear. Not even that, but often they are just straight wrong, or dumbed down versions of the changes.
I haven't played DCSS regularly since probably v0.24 or v0.25, so things may have changed - but if I recall correctly, it was not kept up to date very well, character guides are flat-out wrong, etc...
One of the Crawl design philosophies is that it should be possible to play without needing to consult a wiki. E.g. inspecting a monster shows you its spells and their damage ranges, there's a searchable in-game encyclopedia of all items/spells/monsters/etc., there's an extensive in-game manual with things like species skill aptitudes, examining an item tells you exactly what skill level you need to use it optimally, and so on. There's plenty of useful stuff on the wiki, but it's not a priority to update because it's not entirely necessary.
Factorio has a similar goal, which actually works really well. It lets the wiki focus on strategies and things that aren't well described in-game, but for quick "how does this work" you can just stay in game.
I mean yeah, I agree, I'm a longtime player. I appreciate DCSS's in-game discoverability. I find wikis useful for more in-depth explanation of game mechanics though. How combat rolls are calculated, etc. Ideally a wiki would provide that kind of deeper level of information, guide materials, etc.
Interestingly, DCSS's best source of info is the IRC bots/learndb.
Spider and Web is a particularly neat bit of storytelling, and I'd highly recommend it.
"Don't be absurd," he says. "You're no more a sightseer than the Old Tree in
Capitol Square; and if you'd had enough sense to walk away from that door, you
wouldn't be here. You don't and you didn't and are; we caught you. And you're
going to start by telling me how you got through that door. Do you understand
me?"
Without spoiling too much: it's a story about a spy infiltrating a military complex, told from the perspective of that man being interrogated after being captured. It's an unconventional narrative approach which does a nice job of giving the player some direction.
It might be. On the other hand such a company is a dream come true if you want a stable paycheck, do piss-all and focus on your own projects instead. Just do your bare minimum and relax.
Not sure why it would be. Huge companies are bureaucracies and bureaucracies have procedures. The HR person was just following the procedure so she didn't get fired. You really can't blame her for that. I could see finding it frustrating but I don't think of it as strange or frightening.
Instead of being snippy, you could click two links and find yourself looking at the entire source code of a web browser written fully in Common Lisp by the team putting out the article. How's that for a snippet!