My first "real" job out of college was database reporting at my local hospital that used Epic. I was young and starry-eyed, but I remember sitting at these Epic trainings and using the software. I knew something must have gotten lost in translation during development, because the software was absolutely a mess of confusing menus and screens. After all, I was a budding software developer with absolute computer literacy, if I didn't get it, who would?!
I remember thinking that there was no way self respecting developers would allow this to happen, but I was so naive!
HCIT is a sh*tshow. It’s mind boggling how nearly 7 years of billions in “investments” have yield minimal improvements. Tax dollars down the drain. And I‘ve seen enough to know that it’s all by design. The entire HC industry does everything within its power to keep the system as opaque as possible.
I interpreted parent comment as "you're not in [Epic's] demographic, and probably didn't help [Epic] generate their F-You Money", as a reference to the money gathered from Fortnite.
Unless of course you are referring to the paid version of Fortnite, but I don't think that's clear from your comment.
I don't think the issue is Psyonix being acquired, it's Epic's intentions to remove the game from Steam and potentially stop supporting new features on Steam that people are worried about.
Psyonix has done a fantastic job and created an amazing game and I think most people are happy for them and hope this works out, but it's hard to see the bright side of this as an avid Rocket League fan.
I usually appreciate Steam competition, but the Epic launcher is just bad. I agree with you that RL has been great as an ESport, and I really am rooting for Psyonix here, they do definitely deserve it. If anything, I hope this succeeds in spite of Epic.
What does "supported" usually mean in these cases? Will the Steam version receive the same features as the Epic version, or will the Steam version only receive bugfixes?
I'm not a fan of Epic's store feature and usability-wise already, and I don't feel good about Epic's decision to remove RL from the store on Steam.
They're already talking about using EGS specific features. With their user hostile approach to everything EGS, I doubt you'll keep the same experience on Steam.
Do you have any sources for EGS specific features? I really don't want to speculate because I really want to root for Psyonix here, but this is what I'm afraid of. New maps and queues only being available on the Epic version, being able to purchase/unlock DLC/items on the Epic version only etc.
Let's be fair, the Wikimedia Foundation does many other worthwhile things besides keeping the English Wikipedia running. By way of example their latest full-project, Wikidata, was only started in 2012 and is already getting more edits than Wikipedia.
Thanks, good to know! This year's will be my last donation to Wikipedia.
Realized the same thing about a year ago about SPLC (splc.org). Once I realized how much cash they have I saw that my contributions would have more effect elsewhere. I like what splc does: help discriminate which groups are hate groups and which aren't, among others. But they simply don't need any more money IMO.
It's my understanding that by donating a small, but recurring amount such as $1/month, you are still helping organizations like SPLC or PP by adding to the numbers of their contributing supporters. That seems like a good alternative to cutting off support, which would free up the money for a more cash-strapped cause.
How does The Internet Archive get funding? From an outsider’s perspective, it should cost much more money to run (web crawler, storage space, responding to legal requests).
Pray tell how you would argue it, keeping in mind the (supposedly) pretty beefy salaries being paid out and the enormous nest egg the foundation is currently sitting on.
I couldn't either, but on the Wikipedia page[1] for Hayabusa-2, there is a gif of the flight path. Maybe it took 3.5 years to achieve proper alignment/speed to land on the asteroid, but due to the larger size of earth and the position of Hayabusa-2 when it begins its return, it will be much more straightforward?
Getting into an orbit next to some other small object is kind of hard. In the GIF you can see Hayabusa-2 making multiple orbits below the asteroid's orbit to catch up (lower orbits are faster) before it raises its orbit to the height of the asteroid. Once it reached the asteroid it had to do another correction to the orbit to make sure they stay together.
In comparison, meeting something massive like a planet is very single: go into any orbit that nearly hits the planet, and when you are there slow down enough to let charit gravity pull you into an orbit around that planet.
tl;dr: more gravity makes rondevous easier and quicker
I agree with you - My guess is jQuery is still around because some portion of the population that uses Bootstrap uses it for the functionality of the dropdowns, buttons, forms etc. that some people would rather use React for.
I remember thinking that there was no way self respecting developers would allow this to happen, but I was so naive!