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If you enjoy this, then you should definitely checkout 8-Bit Show And Tell’s YouTube channel. The presenter, Robin, regularly does deep dives into code optimisation and fixes on Commodore 64 and other machines.

https://www.youtube.com/watch?v=jhQgHW2VI0o


This is not applicable to all projects, but if there is some thing you want to print and you don’t have a printer, consider if it could be made from wood.

The tools can be more accessible than a 3D printer, can take up less room, and you get a skill that you get satisfaction from.


I wrote an app that aimed to simulate vision impairments, including types of colour blindness.

The idea is that the designer or developer can point their iPhone/iPad at design to get some idea of what it might be like for someone else to view it.

https://apps.apple.com/gb/app/vision-impairment-simulator/id...


Also 32GB/2TB/2.4GHz_i9, no noticeable fan problems.


Loaded 64g/2t/2.4/5500 8g - and zero issue with fans.


This is beautiful. I think that the success of games like Transport Tycoon is in large part down to an undefined satisfaction that comes from the graphic style.


The 1994 xv codebase still compiles and runs on modern Macs with XQuartz! https://twitter.com/jmcd/status/1143629189817470977?s=20


Yep. I still use it. I have a headless Amazon EC2 GPU instance that generates images -- I tunnel X11 thru ssh and xv works like a charm!


A couple of weeks ago, I marked the (no)progress bar on a macOS update with a piece of surgical tape.


Thank you for posting a physical marker; I was afraid I was the only person that's done so.

I've been known to use Post-its and the frame of my monitor as a marker. Both are much easier with how prevalent dual-monitors are these days.



Related: under development for iOS, iSH - a usermode Alpine Linux https://github.com/tbodt/ish


Wow...that's a pretty crazy approach. Userland x86 emulation on an arm device, and a ton of ASM code and a sort of JIT. Guess options are limited in a walled garden.

Edit: Found an HN discussion about it: https://news.ycombinator.com/item?id=18421016


The assembly and pseudo-JIT are there for performance, IIRC. iSH should work fine without them.


Yes, not being critical at all. Just amazed at the dancing bear :)


x86 is indeed a weird choice for an "emulated" architecture - I'm pretty sure that RISC-V would behave a lot better (due to being a legacy-free design, if nothing else), and it does have support for running Linux.


I just went down a rabbit hole on the subreddit for the iSH community, and it looks like the creator went with x86 because it's the only architecture they knew at the time.


Lua feels like it could fit the bill as an easy to get into, but modern language. See the great demos folks make with the Pico-8 fantasy console https://twitter.com/hashtag/tweetcart


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