I play around with ComfyUI on my computer to make silly images.
To manually install it, you must clone the repo. Then you have to download models into the right place. Where's the right place? Well, there's an empty directory called models. They go in there.
I actually learn quite a bit from my AI vibe coding and debugging. The other day I had a configuration issue in my codebase that only happened in prod. I didn't understand it (my coworker coded it and he was busy with something else at the time). I asked AI to help and it told me why it was broken and how to fix it, and also fixed it for me.
Since the issue was due to the intersection of k8s and effect, I don't think reading a bunch of docs would have really helped.
Of course I'm sure there's plenty of people who don't care about understanding the bugs and just want to fix things fast. But understanding these bugs helps me prompt/skill the LLM to prevent them in the future.
> I asked AI to help and it told me why it was broken and how to fix it, and also fixed it for me.
This is just it, you didn't learn anything here. In 3 months, you will only remember that AI fixed some issue for you. You will have none of the knowledge and experience that struggling and thinking and googling and trying things out until it works provides. You may as well have asked some other person to fix it, and they would at least have learned something.
Also, anyone could be plugged into your job when it works this way. All they need is someone who can type into a prompt. Which is much easier to find than someone who actually knows the what and how and why of the code. But hey, you fixed the bug, it ships, boss makes money, the company wins. But you sure don't...
> In 3 months, you will only remember that AI fixed some issue for you.
That's not exclusive to AI. I've solved plenty of bugs pre-AI that I would go down similar rabbit holes to fix again without AI. I've spent days hunting down bugs like this in the past while only remembering that I spent days on the bug, not anything meaningful. It's not something I enjoy repeating.
> Also, anyone could be plugged into your job when it works this way. All they need is someone who can type into a prompt.
Maybe. The reality is that my coworkers of varying experience levels do attempt to vibecode/debug and are never happy with the results. I don't know what they're prompting, but it just goes to show that it's just as easy as just "typing into a prompt."
> you fixed the bug, it ships, boss makes money
Yeah, that's how it's always been, no? Boss doesn't care how it got fixed as long as it got fixed, and added points if it got fixed quickly so I can work on other features. I may not win long-term if I do use AI, but I certainly don't win short-term if I don't use AI, because I can't afford to spend days to fix a bug that AI can fix in an hour.
In a simple text based game I'm vibe coding for fun, I created skills that help the specs evolve.
I started with chatgpt, I told it to make me a road map of game features.
Then I use that road map to guide my LLM (I use codex 5.3), with the specification — when working on tasks, if you learn anything that may be out of scope, add it to the road map.
There's a bit more to it than that, but so far I've got a playable game, and at some point the requirement of adding an admin dashboard for experiments got added to the road map, and that got implemented pretty well too.
At first I did review a lot of its code, but now I just let it rip and I've been happy with it thus far.
At work I use AI heavily but obviously since I'm responsible for whatever code I push I do actually review and test and understand, but mostly I just need to tweak some small things before it's good enough to ship.
While I agree with your overall point, I think art is quite different.
I don't personally consume furry art but I am a fan of Studio Ghibli and the anime medium in general. And even within that medium, certain artists have a very different style than others. I can usually tell Makoto Shinkai's style vs Hayao Miyazaki's style vs Akira Toriyama's style. I don't think any of them ever claimed to have copied each other. But they have all worked thousands of hours to perfect their craft.
With AI, you get people like me, who can't draw stick figures, tell Chatgpt or nano banana to make an anime version of themselves and then voilà! You get something that could probably pass as Miyazaki's in a minute.
No artist has a claim or monopoly on a genre, but they do have a claim on their own art style. With AI being trained on artists' styles, the artists whose works literally trained the AIs are now being inundated with low effort copycats of their creations.
That being said, I wrote in another thread comment that AI is an accelerator of what already exists. In a codebase, if you have crappy code patterns, AI will just accelerate that.
In business, like you said, people who had crappy ideas have always been able to submit crappy business ideas. Only a few of them actually tried to execute on them. With AI, more of them can execute on them.
I think this "boringness" the article is talking about always existed. It just becomes more prevelant because AI reduces the barrier to entry.
Reliability matters in lots of areas that aren't war. Ignoring obvious ones like medicine/healthcare and driving, I want my banking app to be reliable. If they charge me $100 instead of $1 because their LLM didn't realize their currency was stored in floating point dollars and not cents, then I may not die but I'd be pretty upset!
That’s where accountability comes in. It should be possible to have a non empty set of people that understand all the code. If I choose a dep to do unicode string parsing, that means I trust the author have good knowledge about unicode string parsing. And they should have the skills to maintain their code even if what I got is bytecoded or compiled.
My wife is petite (4'11") and always struggled to find clothes that fit her. She dresses conservatively because we're Muslim but she doesn't really like wearing the long gowns that many Muslim women wear, so she wears jeans and long sleeved shirts.
Anuway, she always struggled to find clothes that fit her well because she's small. Her uncle had to tailor a lot of her clothes growing up. A while back she found a fashion-as-a-service called Short Story, which markets itself for petite women; it basically sends her clothes every X-months and she tries them on and send back the ones she doesn't like or fit, tells her stylist why she is sending them back, and pays for the ones she keeps. Every time she keeps something from them she donates something from her wardrobe (net zero is the goal). And she looks great in them! They're fashionable (to the degree that my dev opinion on fashion matters), modest, and most importantly they fit her well.
Disclosure: I interviewed with Short Story last year as a consulting role but it didn't pan out.
If you've got the yen for travel, maybe visit an Asian country where she might be a "normal" size against the population.
I went to Vietnam and noticed the sizing difference for myself: suddenly I was oversized. I've also seen the opposite in other countries where sizes are much bigger and I'm on extra small sizings.
Vietnam is great for getting tailored clothing too - if you can avoid the worst of the tourist tailors.
Worth a try, if you can find a country that has a style she likes...
Before kids we traveled to Malaysia, Japan, Singapore. But since we are not really fashion-forward I don't think either of us cared to look at clothes there.
I did get a suit cheaply made and tailored in Malaysia back in college. One of the few pieces of clothing that still fits me perfectly now.
I'm a 5'5", 110lbs man. I shop at the teens section and get larges. I may not get the trendiest looks, but I get cheaper clothes that fits and looks good on me!
I also tried Stitch Fix, they had a surprising amount of stuff that could fit me (both fashionably and size wise), albeit not as cheap as kids' clothes.
I might grab something like sweatpants from kids section, but for normal clothes I generally prefer a bit more quality. I work remotely so a good pair of pants can last me more than half a decade, so I don't mind buying quality and having it fitted. But yeah, I feel as a short guy there's actually more than plenty of options for us, I never felt that clothes were an issue. Well, there was a shop once that put the smallest sizes on the highest shelf, I don't know if they thought it was funny, but I didn't go back.
That's fair. I work remotely as well and to be honest I just cycle through the same two pants I got from Stitch Fix and a few collared shirts, and some concert merch for more casual outings.
I was speaking more to waistline — I have a 28 inch waist and the smallest I usually find is like 30 or more, so even a belt can't fix that.
Thanks both for the perspective: yeah, even if simply scaled down proportionally, you are left with too long garments that you can fold/shorten, so a much better situation than tall men who can end up looking like cartoon caricatures if dressed with widely available garments.
And don't get me wrong, tall girls (my sister is 6'1") have it even worse.
When I first got started programming, the "git flow" method was the one that popped up and was referred to most when I googled how does git work. And so I thought that git flow was the canonical way to use git.
I tried adhering to it at my first job but I guess I didn't understand git flow well enough because people just thought I was making random branches for fun.
To manually install it, you must clone the repo. Then you have to download models into the right place. Where's the right place? Well, there's an empty directory called models. They go in there.
IMO that's an effective use of gitkeep.
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