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Many of the trees planted here can handle the harsh climate of Las Vegas summers and infrequent watering [1], not even mentioning that we recycle nearly 40% of our water and are amongst one of (if not the most) water efficient cities in the world [2].

If you can't tell I'm a bit of a proud Las Vegas local having grown up here, so there's bias in my words.

[1] https://knpr.org/norms-favorite-desert-trees [2] https://lvgea.org/water/


I'm trying to make it easier to run clubs, associations & organizations with a platform called embolt.app[1].

We're offering online memberships, event management, and a member database packed with features. Membership management is a crowded space, but it's also a low-tech space with lots of sleeping giants not willing to iterate on their product.

It's been a really fun project so far and even more rewarding to see clubs using embolt for their daily operations.

[1] https://embolt.app


This is especially true for the older frameworks like rails.

Half the answers are for rails 2.0 and the other half tell you to just “install this gem” which monkey patches some part of the framework that has long since been deprecated/removed


Really cool visualization and neat to learn about lazy enumeration!

Excuse me while I go back through my code and make sure I’m using lazy enumeration wherever I’m iterating over large collections….


This sounds like a similar response I had when learning about stream editors vs text editors. It was one of the killer apps that convinced to become a CLI warrior. Opening up a large text file in Notepad took for ever, but opening the same file in vim was a nothing burger. Then, the same person that showed me that showed me sed/awk/grep, and I was off to the races.


Cool site! Love seeing what others have built using rails.

I've been working on a membership management platform [1] using Rails + Hotwire Turbo & Stimulus and I can't imagine how long it would have taken me using other frameworks around.

Want a rich text editor? Just use action text. Want document storage? Active storage is easy. Job queues? Mailers? Caching? Integration testing? All easy to do.

I love that Rails is "omakase", once you lean into the ecosystem it's great that most things just... work.

[1] https://embolt.app


I’m building a member management platform [1] with Rails + Turbo + Stimulus and it continues to surprise me how easy it is to just… do things with rails.

* Want to allow your users to write rich text? Easy just use ActionText * Storage and attachments? ActionStorage is easy to setup * Job queue, asynchronous work? No problem with ActiveJob

Today I learned about Rails system tests and found it so cool. With almost no configuration I can write tests that interact with my app through a headless browser.

Rails is the ultimate solo developer and hobby project tool for me

[1] https://embolt.app


Same feeling, I’m usually a Go developer but all my side projects are in Rails. It’s just fun to work with and see how fast things are up and running. Using gorails.com and Copilot helped a lot too.


I'm trying to make it easier to run clubs, associations & organizations with a platform called embolt.app[1].

We're offering online memberships, event management, and a member database packed with features. Membership management is a crowded space, but it's also a low-tech space with lots of sleeping giants not willing to iterate on their product.

It's been a really fun project so far and even more rewarding to see clubs using embolt for their daily operations. [1] https://embolt.app


I can't help but envy the engineers in this article as I sit here, procrastinating my fulltime career as a glorified CRUD engineer with complementary soft skills.

Maybe the grass is always greener, but it just sounds like an incredible opportunity for anyone working on the Valorant team. You get to solve challenging, interesting problems that hundreds of millions of users will benefit from, that's just so cool to me.


I generally agree that "the grass is greener" is common for IT people I think. It's a huge field, and you hear about people doing cool things all the time.

But on the flip side, that one cool thing might be the ONLY thing they do, all day, every day, which might not be as cool after 6-10 years.

But I do think your point about benefitting large numbers of people is a strong motivator..that's partly what academia relies on to keep employees as below-market rates -- the mission oriented drive to make the future better. I don't mean to poke at that issue specifically, but it's a great example of how teachers, etc. will continue to work for pennies as long as they can afford it (it's almost abusive).. but that drive is a critical part of their personal happiness


> But on the flip side, that one cool thing might be the ONLY thing they do, all day, every day, which might not be as cool after 6-10 years

Yeah, sometimes I think I'd like to be a systems engineer and work on databases or similar but then I think about that being 100% of my work and realize I don't desire that kind of job.

This stuff seems fun until you realize it means you're choosing to specialize in something pretty niche. I prefer being a product engineer working on web stuff for now until I find something worthwhile specializing in.


The pressures at game studios are often very high. These game studios prey on people/gamers to “do it for the passion”.

Probably different at Riot? Not sure.

But companies like Blizzard/Activision and some smaller companies were described as very toxic environments.


Riot has a notoriously toxic work environment, and recently has had massive rounds of layoffs[0]. And it’s extra bad for women, like at most game studios.

[0]: https://www.riotgames.com/en/news/2024-rioter-update - 11% of staff let go


Talk to people who have actually worked in the games industry. It's terrible.


One of the things about a blog like this is that this isn't one persons job; it's the equivalent of something like this [0]. It's a design tenet of the application, and an engineering culture of the team.

[0] https://www.figma.com/blog/keeping-figma-fast/


NDA,

You're ever chasing the mouse. If it's not some hacker, it's some bug. If it's not a bug than its a feature and then all three.

Directors want results, 24 hour of stressful debugging to discover why some new person can now shoot through walls, creating a patch, replicating and ensuring it doesn't exploit or nuke any other feature and pushing the patch out without effecting gameplay is stressful. Partly why Overwatch had real-time patching abilities on each game.

You don't get downtime, no sitting on tickets. Hacking costs revenue and you got to ensure your work is correct.

Wake up the next day and start all over.


I'm trying to make it easier to run clubs, associations & organizations with a platform called embolt.app[1].

We're offering online memberships, event management, and a member database packed with features. Membership management is a crowded space, but it's also a low-tech space with lots of sleeping giants not willing to iterate on their product.

It's been a really fun project so far and even more rewarding to see clubs using embolt for their daily operations.

[1] https://embolt.app


UI looks great, and it's something I would be interested to try. Why PayPal though?


Thank you! We chose PayPal to ensure clubs and organizations can use our platform without needing a bank account or 501c3 registration, we also plan to leverage PayPal's non-profit transaction discount program for clubs who _are_ registered as 501c3 to provide even lower fees.

A lot of small-medium sized clubs today use a pretty scrappy set of tools to get by (PayPal / Sheets / Forms) but we're going to offer a x10 better experience paired with low transaction fees.

If you want to tell me more about what you'd use embolt for feel free to shoot me an email over at grant at embolt.app!


Looks really cool & quite in-depth, awesome project. Are you a solo-developer or a game studio building this?


Just me, I work on it in my spare time. I’ve contracted out for some of it - some of the UI elements and models, and the soundtrack.

All in all I’ve probably spent $5000 max on it.


Whoa. You need to write about how you've accomplished that. How long have you been working on it?


I started in uni during the start of Covid because I was playing Warband and I wanted to see if I could do something like the overworld in Unreal. Then I left it for a few months, got the idea of turning it into a proper strategy game and worked on an off until this year when I really started working on it. I probably put in 2-3 hours on weekdays after work and 6-7 on weekends. I think that I'm definitely more productive now because I have more experience, and I had literally no money at all at the start due to not having a job.


what kind of a spare time is that, i want one also, congrats bro.


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