> I don't care that when I click "delete", the item may not disappear from the screen immediately.
The disconnect here between tech people and non-tech people is that most users do care about stuff like this.
I run a popular website as a solo project so all the feedback/complaints are routed to me, and one thing I've learned is that users really don't want websites to "feel old". Sure, they want it to be fast, but they also want all the bells and whistles like loading indicators and animations.
If you show Hacker News to someone who's not a developer, especially if they're under 30-35, their reaction to the layout and functionality will be visceral disgust. I really can't stress enough how much modern users hate the traditional plain HTML look. If you're trying to convince users to use your site and it looks or functions anything like HN, they'll get angry and close the tab within seconds to look for an alternative. Even if you've made a SPA with plenty of bells and whistles, users will still get upset if anything feels "clunky", which is often user-speak for "this component needs animations and a transition state". They don't know or care that all the fancy stuff increases the complexity of the codebase.
Every software project hits a point where the super clean abstractions the developers came up with start to clash with the messy way it's used in the real world. This is the frontend version of that. We have no choice but to give users the UX they want.
It's interesting to observe that fame (and the money that usually comes with it) seems to follow something like a log scale. People usually don't become gradually more famous in a linear way. They're more likely to spend a few years with 50k listeners and then get a big hit and get 1 million listeners overnight, then the next big jump is 20 million, and so on.
It's possible to be semi-famous and still able to go to the grocery store and pump your own gas without getting recognized. The local sports radio guys don't need an entourage, even if they do get recognized. But as a rising artist, you hit a point where you can no longer go out in public at all. It's really shocking when it happens because it's so abrupt. My dad's famous friend was a regular at a local restaurant and wasn't bothered for a long time, even when his name/face started showing up in the media. Then one day another customer shouted his name and he got mobbed by fans, and he realized he couldn't go out to eat like a normal person anymore. I think Charli crossed that line with the success of her album Brat last year. It's the point where you start to ask yourself if it's really worth it, and maybe consider going full recluse like Thomas Pynchon. (That's not even getting into the online stan culture stuff that Charli talks about in the article.)
> I think Charli crossed that line with the success of her album Brat last year.
In Hollywood, that line gets crossed at a surprisingly low level. I am friends with Josh Sussman, who played Jacob Ben Israel on Glee. I occasionally visit him in LA, and we can’t go anywhere in public without getting constantly stopped by people wanting photos. It’s exhausting.
I didn't watch it myself, but Glee was a very popular show. Since Josh Susman was a recurring character, it's unsurprising that he'd have a large fanbase (especially in LA).
In the words of Adam Ant: it took us 3 years to be famous overnight.
I also heard about Matt Lucas, of Little Britain fame. He was slowly plugging away at it, and was about to give up. At around 30 years old, he teamed up with David Walliams, describing it as the last roll of the die. Their popularity exploded.
Morgan Freeman didn't become famous until he was in his 50's. Someone asked him if he was upset that it took so long. His response was: "No, because it didn't have to happen at all."
It's fascinating to me that her new album's name is "Wuthering Heights", the name of Kate Bush's debut and number 1 single from 1978. Kate Bush is well known (in the circles of people who know about this sort of thing) and as fiercely independent and self-controlled artist. I hope Charlii manages her career and fame as well as Kate has over the decades.
As I understand, Charli’s album is the soundtrack to a movie called Wuthering Heights. Which is loosely based on the 19th century novel of the same name. And that novel was also the inspiration for the Kate Bush song.
This is a big issue for young people, too. Every white collar career path is very on-rails now - you're expected to get a degree in XYZ and then get a fresh grad job as a Level 1 XYZer and so on.
So the stakes are drastically higher for 18 year olds picking their college majors. It's effectively a life commitment for a specific career path, and there's a lot of anxiety among students because they don't know if the career path they're betting the farm on will still be be viable by the time they graduate. There's also a sense that if you can't manage to find work in the field you majored in within a year or two of graduating, you've fallen off the track and are condemned to DoorDashing forever.
I'm always amazed at how many older people I know (especially 60+) spent their twenties directionless and then started a decent paying career in their 30s, often by simply learning how to do something and getting a job doing it. I'm not sure what policy platform would make that possible again, but accomplishing it would alleviate a ton of the anxiety that young people have today.
It's been years now, but I used to be involved in the trading market for Team Fortress 2. There were people who did TF2 trading as a full-time job, exploiting arbitrage between markets and holding items that were expected to increase in value (and sometimes using bots to farm items).
The Mann vs. Machine update in 2012 added a new game mode that would give players loot as a reward for completing missions. Players who didn't care about the trading market (i.e. the vast majority) would look up trading sites after a gaming session to offload their stuff fast without caring much about the value. People who described themselves as "quickbuyers" would aim for the people who wanted quick and simple transactions and then sell the item elsewhere for a markup. I did this for a while and averaged $5-10 of profit per day, usually 20-30 cents per transaction. Someone treating it as a full-time job could probably have made a lot more, like $20+ per day.
That was pretty good money if you a) were a kid with no living expenses, or b) lived in a developing country where the money went farther. I was in group A. Any time I wanted to buy a Steam game, I'd put up my quickbuyer listing on the trading sites and save up the money. But I suspected at the time that most people in the scene were in group B. If I were Valve I'd struggle to pull the trigger on a major change to the in-game economy knowing that it would affect the livelihood of a nontrivial number of people in countries like Venezuela, and maybe that's the reason they seem to have hesitated for so long.
That's wild! I thought that would have disappeared with Doordash, etc.
Can you pay a doordasher when the food arrives? I assume that's all through CCs.
I'm sure DoorDash doesn't allow it. But a lot of older people call for pizza the way they've always done for decades, so it's common enough that the pizza places (at least in my low-crime suburban area) have decided to keep allowing it.
They usually have some sort of system where your address is connected with your phone number after your first order, so they must be able to see that you've called X times and paid reliably in the past.
I think remote work gets increasingly hard to manage the larger a company gets.
My parents both worked for the same Fortune 500 company when COVID hit and the thousands of employees in their branch had to abruptly transition to WFH. Something like 10% of employees just disappeared, never to be heard from again. Lots of people who had been perfectly fine employees in the office ended up getting fired because with WFH they couldn't manage to stay at their desk and get their work done. That division of the company was seriously crippled for about six months.
My own job is with a small business that has been remote-only since before COVID and it's all been great. They've never even needed to "prune" anyone who abused remote work. I guess they're good at determining how reliable someone will be during interviews. We're all adults and there's a high level of trust that we're all doing our jobs, but the team is small enough that it would take a maximum of a single day to notice if someone is slacking.
But when the company gets really large, they sometimes have to manage to the lowest common denominator, and "we're all adults" becomes an increasingly shaky assumption. So I kind of understand where the anti-WFH CEOs are coming from if they were at the helm of a massive company and saw all kinds of chaos during COVID. But I also think small, geographically distributed teams can massively outperform if you hire the right people.
Yes, the biggest fault of those books was that the titles were a cheap gimmick. The implication that you could blow through the book in a day and know the language is kind of a lose-lose, because it undersells the difficulty of the lessons to newcomers and sounds patently ridiculous to professionals. Realistically, someone who has no prior programming experience would take more than an hour per lesson, and would probably take a month or two to get through the book, like any other first-time programming tutorial.
My first exposure to programming was Sam's Teach Yourself C++ In 24 Hours from a used bookstore in my early teens. I didn't stick with it for more than a couple chapters but compiling a program that printed "Hello world" was a magical experience.
Ha, I got that same book from the public library in my early teens.
I never completed it at the time either, though it created a foundation that enabled me to learn action script (Adobe flash) with relative ease and ultimately go on to complete a computer science degree despite pressure from my high school teachers to go into mechanical engineering or similar.
On balance I got to pursue something that genuinely interested me and happened to pay well and I'll always have a fond memory of the Sam's book, as well as the free Ubuntu CDs that got me onto Linux years before we got broadband
There was a time in the 90s when you actually could breeze through a book and know the language. Not Perl, obviously ;)
I won’t attest to the quality of your mental software architecture, but you’ll know the language…
It was around the time C++03 came that things no longer fit in a single book and you need a bookshelf of books to know a thing.
The web circa 2001 was easy enough to build entire sites from scratch in a week with no frameworks. The web circa 2021 was a complicated mess of frameworks on frameworks rediscovering server side rendering (the OG method) again.
I’m a fan of the books that take you through a project start to finish and not chunk it up into mini exercises.
One of the big shifts in academia over the past couple decades is that, for any number of reasons, students today are less likely to self-study or tinker outside of classes and internships. The increased prevalence of basic bootcamp-style classes like "Let's Build a Rails App" in CS programs is because departments can no longer assume that students will explore things like that in their spare time.
What good does that do, though? Make it harder to tell the intrinsically motivated students from the “I’m just here to get a job when I graduate”? It seems like it harms the former.
Is that what we need from universities? Is that helping employers? Helping strong or intermediate students?
It's what universities have become. They are expensive, grandiose trade schools operating out of very distinguished-looking Collegiate Gothic designed buildings.
Remember that executives answer to the board of directors. The board's job is to make sure execs do things that make the company money, or in practical terms, "things the board thinks will make the company money".
A sensible, sober CEO would still need a lot of political capital to push back against a boardroom that's hounding them to jump on the latest hype train. You certainly won't get that from a CEO who just took that position a few months ago.
A sensible, sober boardroom that doesn't push their execs to jump on the hype train would need to answer to angry shareholders. It's almost certain that >50% will support the latest fad and would vote out a board that they perceive as being behind the times.
That's where startups and privately owned companies get their natural advantage of being able to go against the grain.
A while back I came across job listings for a COBOL consultancy near me that only seems to hire fresh grads for well below market rate (not much higher than retail/restaurant jobs - this is in a cheaper part of the US). They promised to train their employees from the ground up and implied that COBOL knowledge would set them up for a really profitable career. It seems like they were taking advantage of the common advice: "just become a COBOL developer, it pays well because nobody wants to use COBOL!" But I'm skeptical that someone coming out of that consultancy with 2 or 3 years of experience in nothing but COBOL would do well on the job market.
The places I know that use (or used cobol 5 years ago) were all in hiring freezes for cobol developers and were trying to get off of it as much as they could (no new development, only maintenance, etc). I don't think its a surefire bet.
The disconnect here between tech people and non-tech people is that most users do care about stuff like this.
I run a popular website as a solo project so all the feedback/complaints are routed to me, and one thing I've learned is that users really don't want websites to "feel old". Sure, they want it to be fast, but they also want all the bells and whistles like loading indicators and animations.
If you show Hacker News to someone who's not a developer, especially if they're under 30-35, their reaction to the layout and functionality will be visceral disgust. I really can't stress enough how much modern users hate the traditional plain HTML look. If you're trying to convince users to use your site and it looks or functions anything like HN, they'll get angry and close the tab within seconds to look for an alternative. Even if you've made a SPA with plenty of bells and whistles, users will still get upset if anything feels "clunky", which is often user-speak for "this component needs animations and a transition state". They don't know or care that all the fancy stuff increases the complexity of the codebase.
Every software project hits a point where the super clean abstractions the developers came up with start to clash with the messy way it's used in the real world. This is the frontend version of that. We have no choice but to give users the UX they want.