You have to think twice if you really want to cater to these 'legitimate users' then. In Steam's review section you can find people give negative reviews just because the game uses Unity or Unreal. Should devs cater to them and develop their in-house engine?
maybe? devs should weigh the feedback and decide what they think will best serve the project. open source is, especially, always in conversation with the community of both users and developers.
> open source is, especially, always in conversation with the community of both users and developers
Not necessarily. sqlite doesn't take outside contributions, and seems to not care too much about external opinion (at least, along certain dimensions). sqlite is also coincidentally a great piece of software.
I'm very skeptical, but this is also something that's easy to compare using the original as a reference implementation, right? providing lots of random input and fixing any disparities is a classic approach for rewriting/porting a system
This only works up to a certain point. Given that the author openly admits they don't know/understand Rust, there is a really high likelihood that the LLM made all kinds of mistakes that would be avoided, and the dev is going to be left flailing about trying to understand why they happen/what's causing them/etc. A hand-rewrite would've actually taught the author a lot of very useful things I'm guessing.
It seems like they have something like differential fuzzing to guarantee identical behavior to the original, but they still are left with a codebase they cannot read...
I bet if you designed a custom board it could do a little better
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