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The point is to meet somewhere in the middle and find compromises that prohibit uncontrolled growth of wealth and power by single individuals without crippling the economy too much. It does not have to be one extreme or the other.


Can you propose a better term for the concept then? Perceiving something as lossless is a real world metric that has a proper use case. "Perceptually lossless" does not try to imply that it is not lossy.


The term for this is "transparency." A codec is "transparent" if people can't tell the difference between the original and the compressed version.


"Transparency" is a fairly annoying term for this in image/video because of the obvious polysemy.


So it would be `transparent lossy compression`? To this layman `perceptually lossless` sounds more clear, but i understand the issue with the name.


I work in graphics. Calling this transparency would be a terrible idea and make a lot of discussions around compression of videos and images with actual transparency very confusing.

Does the compression algorithm work well for transparency? Yes, it's effect on transparency is totally transparent! In fact the transparency is fully transparently compressed by our codec.

Yeah, don't do this please. Perceptually lossless is a term I've heard lots of times before and companies developing codecs usually have a fairly strong technical basis for making the claim. As in, it's not like they just glance at the results and say "yep, looks good to me". Rather, they'll be looking and spectral curves and image diffs - probably also motion diffs for videos - and checking whether they the losses are small enough to be undetectable to human eyes.


But you still have to reverse engineer the IC before you can replace it - and once you have that it's still cheaper to have it manufactured in an existing Fab than to build your own.


I've been tinkering with my own keyboard layout:

https://ladsko.github.io/hexed/

It's hexagonal, compact and optimized for German and English thanks to noted (https://dariogoetz.github.io/noted-layout/)

Right now I'm testing key shapes and sizes and the manufacturing of key caps. I thought I needed a resin printer for best results but FDM printed caps with a blob of epoxy resin on top works surprisingly well.

There's no firmware yet, I have not even decided on a micro-controller or software. But I want to use Kailh Choc v1.

This is my first time exposing this project to the public so I'll be very happy about some feedback!


This looks really cool!

What's the "up/down" key in the bottom row, centre, between the 2 return/enter keys? (I ask because my "dream" keyboard would have a thumbwheel just below/between the 2 spaces bars on an Alice layout keyboard) EDIT: it's a toggle key.

The different heights and layout look interesting; did you perform any statistical examination of which symbol keys were most used? Are you intending on using QMK layers to enter the extra symbols?

Can your fingers accurately hit all those modifier keys? Does that layout lead to less or more pinky usage? (I'm terrible at hitting other keys, I'm just a clumsy person)


Thanks!

That would be the perfect spot for a thumb wheel, it's a cool idea.

I myself did not do any statistical analysis, the effort was done by the neo layout project (https://www.neo-layout.org/) and the hybrid English/German variety called noted. I modified it slightly to fit my hex grid.

The height difference makes it possible to hit the edge of the key without pressing the key below. And you'll find the home row more easily just from the bent layout shape. This should also help with hitting the right modifiers.

I want to try Jan Lunge's Keyboard configurator (https://www.youtube.com/watch?v=RtYJYFMWjNM) for KMK but have not made a final decision. If I hit a road block with his configurator I might try QMK. Either software supports layers.


Yours is about the most innovative keyboard I've seen in a while. Good luck with it, I wish you every success :)


It looks awesome. Like a prop from a sci-fi movie!


Huh! I use these to keep my spine musculature busy, not my mind. Am I doing it wrong?


Yes, you need to balance it on your head for the full effect.

/s


Wow that's neat! Are you interested in internships?


We are open to interns for our forward-deployed robotics engineer role: https://jobs.lever.co/monumental/3f0d002f-0003-4484-bacd-2cc...


I think it is the shadow or a reflection of the camera itself within the telescope. It's visible in multiple places.

https://sites.astro.caltech.edu/palomar/about/telescopes/ima...


I have no knowledge of the game. In one tweet @CupiaBart writes:

> Maximizing the score means that you will just farm monsters. Finding items required for ascention or even Just doing a quest is too much for pure RL agent.

So what is the stop condition then? Elapsed time? Does it run out of monsters sooner because the fullmoon makes "werecreatures mostly kept to their animal forms" and there are simply less easily farmable points in early levels?


The stop condition is that the bots just die miserably after sitting around, because they run out of items, or the monsters scale faster than them, or they run into one of the thousands of funny/stupid ways you can die in NetHack.

There is a LOT of knowledge and strategy that is VERY FAR from obvious in this game. "Unspoiled" players who haven't read the wiki only have a very faint chance of winning the game.

If you sit around in early levels without trying to make progress, you eventually run out of food, your equipment will not improve and may even degrade, and worst of all you level up, which means monsters start scaling faster than you. You have to rely on prayers to survive, but prayers have a random cooldown, and if you pray too early, your god will make sure you regret it.


The literal whole point of the game (as described by the opening text) is to retrieve the Amulet of Yendor and offer it to your chosen "god" (called ascension).

If score is not tied to progress in the game, I'd say the agent's scoring system is, by definition, incorrect.


It's not the data centers directly causing the emissions anyways.


Microsofts datacenters already use mostly renewable energy. Those emissions are down 6% compared to 2020 and are negligible overall.

What went up 30% is what they call Scope 3 (indirect emissions from suppliers, transport, construction and customers):

"Indirect emissions from all other activities up and down the value chain such as upstream and downstream transportation, materials, and end-of- life impacts, as well as all suppliers’ direct Scope 1 and 2 emissions.

Scope 3 represents over 96% of Microsoft’s annual emissions in FY23. Our Scope 3 emissions result primarily from the operations of our tens of thousands of suppliers (upstream) and the use of our products across millions of our customers (downstream).

Tackling Scope 3 means decarbonizing industrial processes such as steel, concrete, and other building material production for use in our campus and datacenter construction, as well as jet fuel for business travel and logistics."

Full report PDF: https://query.prod.cms.rt.microsoft.com/cms/api/am/binary/RW...


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