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I've actually contributed to the Ray Tracing In one Weekend project. The process is pretty manual. The book is actually written HTML, and the code snippets are duplicated from the source (not linked in). Before release, it's a manual process to go through each book and read/build it from scratch.

In my opinion, the open source nature really is the key thing here. Most of the issues are small things (typos, confusing verbage, etc). So it get's refined as people read it.


Location: Chicago IL

Remote: Yes

Willing to relocate: No

Technologies:Scala, Spark, AWS, Python, Front End (HTML/CSS, React, Javascript), C/C++, Rust

Résumé/CV: https://rupsis.io/resume.pdf

Email: nrupsis@yahoo.com


Location: Chicago

Remote: Yes, preferred. But Hybrid in Chicago is ok.

Willing to relocate: No

Technologies: Scala, Spark, AWS, Python, HTML/Javascript/ React, Some C/C++ & Rust

Résumé: https://drive.google.com/file/d/0BxRHLZJKsc8CRW52RjkxbXpoUjg...

Email: nrupsis@yahoo.com

Linkedin: https://www.linkedin.com/in/nrupsis/


They're actually porting everything over to Vulkan now. That, and Apple devs are also working on maintaining and developing a Metal backend.


Vulkan is a drawing API, not a GUI toolkit.


Presumably they meant porting from OpenGL to Vulkan & Metal.


I wouldn't bother with vulkan and just go with wgpu, rewrite it in rust while you're at it ;D


Not currently.


I once got rejected from a job because "I didn't use some of the core features of Rails".

Which is correct, since I didn't use rails, I used Sinatra.


It kinda seems like they might be in cahoots with Microsoft to compete with AWS Nimble.

https://aws.amazon.com/nimble-studio/


This is released under Apache 2.0 though, so Amazon could just do what they always do and repackage/sell it under a different name as an AWS product.


Interesting, seeing as at least on Trolls they were using AWS for some of their compute for rendering. Some Dreamworks employees on the tech side left for AWS as well.


This is not really like Nimble, it's more like Picard renderman


Just FYI, Nimble was former Dreamworks animators and engineers.


Getting back into 3D modeling (not professionally, I'm a data engineer by day).

Working on some assets for a new scene. Here's my most recent render: https://www.reddit.com/r/blender/comments/qiklmf/practicing_...

Along with some of my other recent work: https://rupsis.gumroad.com/


That looks amazing!


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