I've been playing now the last few days (really enjoying it, so thanks a lot!) and have a couple small suggestions that I don't see mentioned elsewhere in the thread.
- it would be nice to have a list of the incorrect guesses that you've made. Sometimes I come back after a while and can't remember if I already guessed something or if I just thought about guessing it but wasn't sure... Of course this also dovetails a bit with what some of the other people mentioned about guesses being counted as incorrect even when they're guessed early because then if you have a list of all earlier incorrect guesses then an earlier incorrect guess might now be correct, so I would also change that, that a guess which is only incorrect because it's not available yet isn't counted as incorrect, and instead it says something like "not yet!". Another related problem for me though was I got stuck once and it turned out I had just made a typo in my earlier guess and hadn't noticed, which is why it would be nice to see your earlier guesses. Oh, and also related, I think it counts multiple incorrect guesses of the same word (again not 100% sure since I couldn't see my earlier guesses)
- it would be nice to improve the stats, maybe give you some kind of distribution to see how you're doing, maybe on the calendar you could colour code to show what days you've done well and what days you did worse or something
Fantastic work! Just a small suggestion, I didn't realize that you could free explore the entire area until coming back and reading the comments on this site, I realized you could look around and there was one point in the guides tour where it mentioned you can explore but at least for me I didn't realize you could explore everywhere (especially the tunnels afterwards)
Maybe it's just that I'm on mobile, and when I went back I then saw the "free explore" button on the top... But maybe would be nice to add a couple prompts like you have at that one point which say something like "feel free to explore around the tunnels and then click next when you're ready to continue" or something (also for the ball court)...
I am also wondering about your confidence given the fact that there are obviously memory bugs during development... what gives you so much confidence that no memory bugs exist in released versions? Do you have an extensive test suite with valgrind /etc to ensure that there aren't any memory bugs before a release but some can slip in in intermediate versions? Or what do you do that gives you the confidence to say that there aren't any memory bugs in the released versions? Or what is involved in all the extra effort it takes to make a memory bug free c program?
Driving is better than walking (I do outdoor stuff a lot, so 10-minute walk doesn't really count as exercise for me, it's just a hassle), except when parking is scarce, but that is specifically a problem of dense areas. Driving is also much faster than transit in most places... this was actually a "mind blown" moment - I was surprised it takes so long to get anywhere on a visit in Moscow, then I realized this used to be my "normal" to take 30-60mins to get places by transit, after starting to drive everywhere I think 20 minutes is kinda too far away. Weather is also less of an issue when driving.
I used to buy groceries by bike or on a walk from the bus every 2-3 days, turns out buying a bunch of groceries every week or two is much more convenient.
It's much quieter and somewhat safer (could be safer yet if I moved further away from town). One of my apartments was on a busy street and it's kinda funny how I notice a single car rolling by now when I used to have to tune out constant hum of traffic, sirens and honks.
There is much more greenery, birds (from hummingbirds to eagles), trees, animals even. My friends who live in a really distant suburb had a bear in their backyard once, I guess that could be a disadvantage :) More space for the same amount of money (that actually translates into even less need for density - e.g. I have a squat rack at home now so I don't need to go to the gym).
One hassle is that if I go somewhere to drink I need to take an uber. Also house is more pain to maintain than a flat, that actually does kinda suck, I am particularly averse to that kind of stuff... I wish there were condos in suburban areas, or e.g. some company where you pay a fee like a HOA and they have to keep track and do all the maintenance :)
yeah, I recently watched a youtube video about that town, looks pretty interesting. And the guy seems to have a few more videos from other abandoned towns in BC too...
https://www.youtube.com/watch?v=p7PVZq-lqCs
Also on the sleep topic, I would recommend discussing with your SO about how you plan to deal with lack of sleep and increased stress _before_ the baby arrives. When the baby arrives you will quickly be thrown into a high stress situation where both people are operating on very short fuses and things can easily be misinterpreted. Take some time to discuss beforehand what is expected of each other, and how you can plan to deal with lack of sleep and increased stress, so that you hopefully have a plan of attack before you're in the thick of things
Why not mention the company you're working for? You're missing an opportunity here for others to see your post and find out about the positions you have open? Although I'm replying late, maybe there are others like me who open tabs and read them a few days later
Fun game, great job, but sometimes the scoring seems kind of random, I would sometimes get ~80 points when placing it pretty much directly on the street, and then sometimes get 90 points when guessing and being a few blocks away...
Along with what you mentioned about having different difficulties in terms of radius, would also be fun to be able to choose the difficulty in terms of what types of streets (main streets vs side streets - e.g. only one type, or a mix, or turning down the selection of numbered streets somehow)
I agree 100% on the utility of a 4 panel diff, but I'd be careful using kdiff3... I also used it for quite a while but found that it would "auto resolve" some merge conflicts which git would flag, and I found it would sometimes auto resolve them wrong (maybe about 10-20% of the time?), and I couldn't figure out how to turn this feature off... I'm using tortoise git merge now (which also does do some auto resolve but only simpler resolutions)
According to `kdiff3 --help`, there's a flag --qall "Do not solve conflicts automatically.".
I've not noticed the problem you describe, so can't confirm whether it is solved by that flag - a while ago I mostly switched to Sublime Merge from kdiff3.
- it would be nice to have a list of the incorrect guesses that you've made. Sometimes I come back after a while and can't remember if I already guessed something or if I just thought about guessing it but wasn't sure... Of course this also dovetails a bit with what some of the other people mentioned about guesses being counted as incorrect even when they're guessed early because then if you have a list of all earlier incorrect guesses then an earlier incorrect guess might now be correct, so I would also change that, that a guess which is only incorrect because it's not available yet isn't counted as incorrect, and instead it says something like "not yet!". Another related problem for me though was I got stuck once and it turned out I had just made a typo in my earlier guess and hadn't noticed, which is why it would be nice to see your earlier guesses. Oh, and also related, I think it counts multiple incorrect guesses of the same word (again not 100% sure since I couldn't see my earlier guesses)
- it would be nice to improve the stats, maybe give you some kind of distribution to see how you're doing, maybe on the calendar you could colour code to show what days you've done well and what days you did worse or something