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Thanks for the feedback and taking the time to look at it

Yeah, I really need better design and art direction. Those are skills I don’t have, so I’ll need to get help somehow.

By design, are you mostly referring to the UX. Like it’s confusing to add exercises? Or do you mean, you were expecting high quality images of people working out for the app screenshots and more graphics within the apps?


I wasn't expecting high quality images of people working out, but it is so easy to get Midjourney to make them, you may as well.

I was referring more to the UX of the app.

Is it easy to add an exercise? It may very well be, but the design doesn't instill confidence that I'll know what to do. Red buttons are the colour of delete. So everything on your app says "don't touch me".

I suggest you find an app you like and just copy it. Maintain simplicity above all else.


Hi, I have the app set to only US, UK, Canada, and Australia since I only have it in English. That could be why it doesn't show up for you. Sorry about that


There's people outside of the US, UK, Canada and Australia who speak English too...


Maybe I missed it

But how will they actually know how much money developers are making via external web purchasing? Audits?

In my opinion working with both Apple and Google's billing libraries is pretty painful. Many developers use third parties to make it easier like Qonversion or RevenueCat. These all have to go through Apple and Google respectively

If you can just have a web page to do it, that seems easier actually. You can just save if the user is paid or not directly in your backend after they make a purchase


  > Developers are required to provide a periodic accounting of qualifying out-of-app purchases, and Apple has a right to audit developers' accounting to ensure compliance with their commission obligations and to charge interest and offset payments.


This is interesting. The forum looks nice and loads quick for me. Great job


1997 was 27 years ago

This article is not compelling to me at all

They're seriously trying to blame the problems of Boeing on a merger from nearly 3 decades ago. The culture of the company surely should have evolved radically over 3 decades

At some point, the past is the past


Other comments make the point that in the airframe industry, development and production timeframes are looong.


Ha! This is really cool

I'm really impressed that you were able to create this in Godot. Looks like it's all GDScript too. Nice

You even tucked away a pong game in there.

What do you think of Godot? I've been thinking of switching to it after I finish working on my Unity project


So you had to inspect the network requests Apple was making with the Developer Tools. Nice that you got it working. I would have assumed they had an API for that already

Overall, looks like a nice and fun project


Thanks for posting this. I was curious how they were able to detect liquid in the USB port


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