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This is just rose tinted nostalgia. You are remembering the things you loved which are much simpler and forgetting all the lemon shots and limitations of the day.

The movies and TV that can be made now without the limitations of the past are significantly different, from period movies to super hero movies and everything in between. Watch the 1970s superman or logan's run and see how they hold up.

The vast majority of CG you don't notice.


The vast majority of CG is replicating stuff like set design or replacing a location shoot. We don’t usually call that an “effect” when it’s not done with a computer. And even then… it continues to deliver “bad matte painting” often enough that spotting such failures in the wild isn’t hard (nor was it hard with bad matte paintings!)

[edit] my point, anyway, isn’t that any given effect is better. It’s not even necessarily that the movies are better (The Passion of Joan of Arc barely had effects at all, and didn’t have synced sound, for god’s sake, an it’s incredible—of course CG-having movies can be great) but that I tend to find the overall effect of those movies better. Those “seamless” mundane CG effects shots of things like composited computer-generated rooms or streets rarely get the kind of attention a real set does, and the movies suffer for it. Nobody had to move around the space with their real body and think about it, and it usually (usually! Not every single time) shows, if not in anything wrong, exactly, then in the degree to which it’s perfectly forgettable and fails to contribute anything but filling screen space.

[edit edit] more to the point, peak practical wins at convincing effects in the Big Damn Action Moment. But only peak, and that was a tragically brief span. Point me to a CG sci-fantasy space fight that looks better and/or more like a real thing that’s happening than the battle above Endor in return of the Jedi (you’ll notice I didn’t pick the earlier two movies, as Jedi is where they really perfected it all—though even the first has some shots that are quite convincing!). Like truly if you know of one I’d love to see it. I never have. They all look plainly computer generated. I’m not saying every frame of those SFX shots in Jedi is perfect, but it looks overall more real than anything similar I’ve seen done in a computer. Like you’d think in about 40 years it’d have been surpassed multiple times, but no. They all look CG.

Or, like… put the best 50% of practical shots in Jurassic Park against the best 50% of CG-heavy dino action shots in any Jurassic Park from 3 on. They’re more convincing than any of the CG shots. (Some, from the field of all practical effects shots in the film, are not convincing! But a hell of a lot are, and not just better than the median CG effect in later JPs or something, but better than all). We struggle to touch the tippy-top peak of that craft with computer effects, still today.


The vast majority of CG is replicating stuff like set design or replacing a location shoot.

Says who?

We don’t usually call that an “effect”

Who is "we" ?

This is basically going from "CG is bad" to "not all CG" to "that's not an 'effect'". These arguments never hold up because any explanation ends up full of holes and inconsistencies.

Usually it just ends up being a variation of "I liked the movies I saw when I was a kid". Most of what you're saying here is just that you liked an old movie.

People have been making the argument of 'models look more real' since the 90s, but when it comes down to it, they don't know what is CG and what isn't and can't tell the difference. It's a combination of nostalgia and thinking they know better when they aren't actually being tested.

Then there is the fact that shots in modern movies can't be made without CG. You can't do the same things with models and have the camera freedom, long shots, wide shots etc, and that's just hard surfaces.

Saying "I love this black and white movie, therefore CG is over used" is an opinion that most people would never hold and a connection that doesn't make a lot of sense, but the a cold hard fact is that the same movies can't be made. Eventually seeing a half second jump scare of an alien is going to get old even if the man in the suit looks good.


> > The vast majority of CG is replicating stuff like set design or replacing a location shoot.

> Says who?

The people who are like "actually there's a ton of CG you don't notice!". They mean simple compositing, CG backdrops, painting in props, and stuff like that. (as if I'm not already aware of that stuff, LOL) That's where most of the CG is in movies for the last decade or so—they're right about that. It's replacing prop construction, set design & construction, and location shooting.

> This is basically going from "CG is bad" to "not all CG" to "that's not an 'effect'". These arguments never hold up because any explanation ends up full of holes and inconsistencies.

No, I'm just not impressed when CG successfully (I disagree it's successful as often as proponents say, and to them I say "give it ten years and a lot of this 'good' stuff will look awful to you", as it's the same ride we've been on with CG the entire time so far, the "look, CG's finally entirely convincing!" movie seems about as convincing as Jason and the Argonauts' stop motion a few years later) does something mundane that wouldn't even have been an effect before.

I mean, if we're counting that, and trying to compare the two, then just about every single time a location shoot was used where CG might have been today, classic "effects" win. That part's silly to compare.

> People have been making the argument of 'models look more real' since the 90s, but when it comes down to it, they don't know what is CG and what isn't and can't tell the difference. It's a combination of nostalgia and thinking they know better when they aren't actually being tested.

The best of the best just really do hold up better. It's a shame we didn't get more time with that style before CG took over, it was a pretty brief window between "you can always tell the model is a model" and "now it's all computers".

(This should irk you too: CG blood spatter harms every single action movie where it replaces squibs, the movie may survive the harm but that part is terrible every time)


The people who are like "actually there's a ton of CG you don't notice!". They mean simple compositing, CG backdrops, painting in props,

No, it's everything. Modern big budget movies could have 800-1200 vfx shots. You aren't able to guess at what is photography in every shot in a few seconds 800 times during a movie. You can make that claim, but even people who have been doing vfx for decades can't do it. People say these things because they want to believe it and they know they won't be tested to prove it.

I mean, if we're counting that, and trying to compare the two, then just about every single time a location shoot was used where CG might have been today, classic "effects" win. That part's silly to compare.

The best of the best just really do hold up better. It's a shame we didn't get more time with that style before CG took over

You say this but again, you don't know how every shot was done and every shot is different. This mostly comes from people wanting to think they are never 'fooled' and 'old ways are better'. This has been going on and repeated since the 90s.

The truth is that you aren't in a position to judge what is 'best' because you don't know how every shot was done in the first place.


This was the argument about Fury Road (mostly real)

Fury Road is pure wall to wall CGI. People keep pointing to it as some example of doing things with live action when the entire movie is soaked with CG and compositing.

https://www.fxguide.com/fxfeatured/a-graphic-tale-the-visual...


It's a lot of CGI, but done in realistic ways. A lot of the examples from the article (which is a very good article, thank you for linking it) were mostly about paint-outs, color grading, or background elements.

There's a good chunk of modern blockbusters that will CGI everything in a scene except the lead actor's face - and sometimes that too.


> paint-outs

Predates computers, they used to paint out wires and whatnot by hand and it usually looked just as good.

> Compositing

Predates computers. They've been doing it since forever with miniature overlays, matte paintings, chromakey, double exposures, and cutting up film negatives with exacto blades.

> color grading

Literal cancer which ruins movies every goddamn time. The fact that they shoot movies with this kind of manipulation in mind changes how they use lighting and makes everything flat with no shadows, no depth, everything now gets shot like a soap opera. This also applies to heavy use of compositing too. To make it cheaper to abuse compositing, mostly so the producers can "design by committee" the movie after all the filming is done, they've destroyed how they light and shoot scenes. Everything is close up on actors, blurred backgrounds, flat lighting, fast cuts to hide the lazy work. Cancer.

I'm talking about Fury Road too BTW. It's crap. Watch the original Mad Max, not Road Warrior, then watch Fury Road. The first is a real movie with heart and soul, the world it depicts feels real. The latter feels like a video game, except it somehow comes out looking even less inspired and creative than the actual mad max video game that came out at the same time.

But yeah, they made some real weird cars for the movie. That's fine I guess. The first movie didn't need weird cars, it had this thing called characters. Characters who felt like real people, not freaks from a comic book.


Exactly - they've been doing paint outs and composite shots forever! It doesn't feel fundamentally different to do it "on a computer," to me. They aren't using it to show off, just to make the scene look how you'd expect it to.

They've also been doing color grading forever - digital just makes it way cheaper and easier. Before, you'd have to do photochemical tricks to the film, and you would use different film for different vibes.

I'd argue that the ease of digital manipulation has led some studios to do what you say - postpone creativity until after the movie is mostly shot, which leads to that design-by-committee feeling. That sense of 'don't worry, we'll fix the lighting it the editing room' is the same sloppiness as 'and then the big gorilla will use his magic attack and it will look really cool,' without any thought given to it's actually going to look like. But that's not really a failure of CGI itself - that's a failure of vision, right? If you procrastinate making artistic decisioms for long enough, there's not actually going to be any art in the movie once it's done.

I have watched the original Mad Max, and it was pretty alright. If I had watched it at the right age, I probably would have imprinted on it.


It used to be the case that movies had to be made carefully, with the intended look in mind when they were shooting it. Compositing, etc aren't new, as we both know, but the way they're used has changed; they're used far more than ever before, with important design decisions about the look of the movie deferred to the very last minute ans everything up to that point done in such a way to facilitate making late last minute changes. This is absolute poison for cinematography as an art. Very few big budget movies made in recent years has any artistic merit for this reason. Producers now feel like they have the technology to make all the decisions that, by technical and logistic necessity, the directors/cinematographers would have to make themselves years ago. And the producers are just assholes with money, they cannot make art.

With respect to Mad Max, I think it aged like a fine wine. I didn't first see it when I was young, I saw Road Warrior first. But Road Warrior and everything after it is very camp. Mad Max is more grounded and feels like a commentary on our times, not pure fantasy spectacle. I think the best time to watch Mad Max was the 70s, and the second best time is probably today. In the 90s or 00s it wouldn't have hit right.


I'd argue that the ease of digital manipulation has led some studios to do what you say - postpone creativity until after the movie is mostly shot,

None of this is true. You can't shoot plates and do whatever you want later. Even basic effects shots take intricate planning. They were talking about cleaning up mistakes and small details.

which leads to that design-by-committee feeling

I'm not sure what this means in the context of a movie but it isn't how movies are made.

There are art directors, production designers and vfx supervisors and they answer to the director. Movies are the opposite of design by committee. It isn't a bunch of people compromising, it is the director making decisions and approving every step.

that sense of 'don't worry, we'll fix the lighting it the editing room'

This doesn't happen because it isn't how anything works. You can fix lighting in editing.

the same sloppiness as 'and then the big gorilla will use his magic attack and it will look really cool,' without any thought given to it's actually going to look like.

Enormous thought and planning is given to every stage. This idea of not liking lots of effects in fantasy or comic book movies and then attributing that to sloppiness or apathy simply does not happen in big budget movies. There are multiple stages of gathering reference, art direction and early tests, many times before any photography is shot.

If you procrastinate making artistic decisioms for long enough, there's not actually going to be any art in the movie once it's done.

Not only does this not happen, it doesn't make sense. Just because you don't like something that doesn't mean huge amounts of work and planning didn't go into it.


It's a lot of CGI, but done in realistic ways.

The person I replied to said it was "mostly real". Lots of CG is done in realistic ways but people pick and choose what they decide is good based on the movies they already like. Fury Road has somehow become an example of "doing things for real" when the whole movie is non stop CG shots.

A lot of the examples from the article (which is a very good article, thank you for linking it) were mostly about paint-outs, color grading, or background elements.

No they weren't, there are CG landscapes, CG mountains, CG canyons, CG crowds, CG storms, CG cars, CG arm replacements and many entirely CG shots. It's the whole movie.


> There's a good chunk of modern blockbusters that will CGI everything in a scene except the lead actor's face - and sometimes that too.

Like Top Gun: Maverick, Ford vs. Ferrari, Napoleon, The Martian, 1917, Barbie, Alien: Romulus... to name just a few: https://news.ycombinator.com/item?id=46238167


Are you suggesting it's not noticeable in those movies? I found it distracting several times in I think every one of those (maybe the least in 1917? And I haven't seen Ford vs. Ferrari, but I have all the rest). A few entire scenes or sequences in TG:M look awful, and it's usually the mundane ones that wouldn't even have been effects in a pre-CG movie, not the aircraft action stuff. Alien: Romulus looks fake practically the whole movie (that one didn't ruin it for me or anything, but it had an effect like the Riddick movies, of being obviously mostly a cartoon, though of course not as awful about it as those were).

Well, I guess it wasn't exactly distracting in Barbie because that's practically a marionette movie a la Thunderbirds, so it's not really trying not to look off.


> Are you suggesting it's not noticeable in those movies

You can check the youtube link I posted. You'd be hard pressed to notice the good CGI in those movies.

> I found it distracting several times in I think every one of those

Honestly, I really doubt you noticed that much CGI. Well, unless you go in already primed to discount everything as CGI (whether or not it's actually CGI).


Reinventing QNX will be revolutionary for decades to come.

sqlite can do 40,000 transactions per second, that's going to be a lot more than 'homelab' (home lab).

Not everything needs to be big and complicated.


There are some things at dollar tree that are a good deal and some that aren't.

I think part of the appeal when everything was a dollar was so that people would know exactly how much it would be when they went to check out. Then they could manage a little bit of money with precision.


Shareholders use macs, and they trust teams that studied Nokia. New emojis have a relatively inelastic relationship with sales.

What does any of this mean?


I’ve tried reading this a few times and it seems like a stream of consciousness word salad?

It lost the formatting, I meant it as a list of what out-of-reality decisions led to. I mean the macPro sux, when the macbookproM3 came out it was slower than the previous mode. I meant that 'Apple-Inteligence' sux, that macOS26 doesn't help working better. That opening console on a fresh macOS can show thousands of entries per second and that entries like "User <private> result: <private>" are not helpful. That what happened to Nokia can happen to Iphones, and finally that listing emojis among top features is yet out-of-reality. And I didnt mention the vision pro because I wanted to make a joke about it, in case someone said I forgot that on my list.

What did you understand? Shareholders use macs -> proportionaly feel the same frustration as other mac users. Trusting teams that studied Nokia -> Nokia was once the leader in mobiles, and quickly fell. Emojis -> how many new emojis were added are usually indicated along the other, top, features.

New emojis motivate people to install security updates.

This isn't just two streaming services being merged, it's two giant media companies now becoming one media company.

hacker news loves low information click bait titles. The shorter and more vague the better.

From what I can tell the Chinese are targeting the bottom of the market with cars that are essentially disposable.

What actual information or data leads you to believe this?

All wheel drive, 375mi range and sub 4 second 0-60mph is disposable to you? I'm guessing your car is disposable by comparison.

https://www.byd.com/us/car/han-ev


Disposable as in unrepairable or difficult to repair, not disposable as in slow. Honestly, aside from people making bad faith arguments who would use disposable to imply slow?

Do me a favor and stop responding to my comments. Thanks.


https://www.youtube.com/watch?v=XVA3dkuiNE8

Here's 2 Korean mechanics reviewing a BYD. They seem pretty impressed.


Disposable as in unrepairable

Again, what information or source or evidence leads you think this?


You are conflating two things that have nothing to do with each other. Computers have had mice since the 80s.

Still motion-to-photon latency is really lower on my DDR3 PCs, would be cool to know why.

No it isn't, your computer is doing tons of stuff and the cursor on windows is a hardware feature of the graphics card.

Should I even ask why you think memory bandwidth is the cause of mouse latency?


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