Working on a couple of side projects/ideas in my spare time. One of them is a compute workload orchestrator from scratch. I'm taking a very "naive" approach here which means I'm not trying to mimic/rehash best parts/known practices of existing system. This gives me total freedom of implementation and removes the need of constantly benchmarking myself against existing solutions. What matters the most is the learning experience. I'm looking towards server-side WASM as target rather than containers.
* guess the gameserver tick rate based on network traffic patterns between game client/server (cs:go for example) and display it in grafana
* collect keyboard inputs while playing and display them as a heatmap on grafana
All of this for no real reason.