| 1. | | A series of tricks and techniques I learned doing tiny GLSL demos (pkh.me) |
| 3 points by ux 3 days ago | past | discuss |
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| 2. | | Text rendering and effects using GPU-computed distances (pkh.me) |
| 19 points by ux 39 days ago | past |
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| 3. | | Fast calculation of the distance to cubic Bezier curves on the GPU (pkh.me) |
| 157 points by ux 54 days ago | past | 33 comments |
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| 4. | | Code golfing a tiny demo using maths and a pinch of insanity (pkh.me) |
| 107 points by ux 73 days ago | past | 22 comments |
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| 5. | | Perfecting anti-aliasing on signed distance functions (pkh.me) |
| 5 points by ux 4 months ago | past |
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| 6. | | The current technology is not ready for proper blending (pkh.me) |
| 5 points by ux 4 months ago | past |
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| 7. | | Sharing everything I could understand about gradient noise (pkh.me) |
| 137 points by ux 6 months ago | past | 8 comments |
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| 8. | | Fixing the iterative damping interpolation in video games (pkh.me) |
| 127 points by ux on May 18, 2024 | past | 53 comments |
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| 9. | | Nope Forge Release 2024.0 (nopeforge.org) |
| 2 points by ux on Feb 2, 2024 | past |
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| 10. | | Nope Foundry Release 2023.4 (nope-foundry.org) |
| 2 points by ux on Sept 28, 2023 | past |
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| 11. | | Show HN: Nope Foundry, a FOSS framework for motion design, 2D compos and VFX (nope-foundry.org) |
| 5 points by ux on Sept 1, 2023 | past | 2 comments |
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| 12. | | Hacking window titles to help OBS (pkh.me) |
| 3 points by ux on June 6, 2023 | past |
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| 13. | | Improving color quantization heuristics (pkh.me) |
| 18 points by ux on Dec 31, 2022 | past | 2 comments |
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| 14. | | Porting OkLab colorspace to integer arithmetic (pkh.me) |
| 1 point by ux on Dec 11, 2022 | past |
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| 15. | | GCC undefined behaviors are getting wild (pkh.me) |
| 9 points by ux on Nov 27, 2022 | past | 3 comments |
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| 16. | | Figuring out round, floor and ceil with integer division (pkh.me) |
| 74 points by ux on Nov 25, 2022 | past | 27 comments |
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| 17. | | Investigating why Steam started picking a random font (pkh.me) |
| 4 points by ux on Nov 18, 2022 | past |
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| 18. | | Exploring intricate execution mysteries by reversing a crackme (pkh.me) |
| 1 point by ux on Oct 27, 2022 | past |
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| 19. | | Deconstructing Bézier Curves (pkh.me) |
| 105 points by ux on Aug 16, 2022 | past | 35 comments |
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| 20. | | Invert a function using Newton iterations (pkh.me) |
| 1 point by ux on Aug 11, 2022 | past |
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| 21. | | From Roots to Polynomials (pkh.me) |
| 1 point by ux on Aug 7, 2022 | past |
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| 22. | | Saving a restic backup the hard way (pkh.me) |
| 7 points by ux on Sept 6, 2021 | past | 2 comments |
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| 23. | | The most useful math formulas (pkh.me) |
| 6 points by ux on June 9, 2021 | past |
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| 24. | | OpenRA Release 20210321 (and new website) (openra.net) |
| 106 points by ux on March 21, 2021 | past | 10 comments |
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| 25. | | Building a Competitive Ladder for OpenRA (pkh.me) |
| 2 points by ux on Dec 25, 2020 | past |
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| 26. | | Finding Specific Multimedia Samples (pkh.me) |
| 1 point by ux on Aug 13, 2020 | past |
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| 27. | | Story of Debugging a Crash in MPD (pkh.me) |
| 2 points by ux on Aug 12, 2020 | past |
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| 28. | | Make the Game Easy (vjeux.com) |
| 1 point by ux on April 29, 2020 | past |
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| 29. | | OpenRA Release 20191117 (openra.net) |
| 1 point by ux on Nov 19, 2019 | past |
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| 30. | | OpenRA Patch Spotlight: Release 20191117 (youtube.com) |
| 1 point by ux on Nov 19, 2019 | past |
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