| 1. | | Apps doing sh*t - when consumer app experiences fail well (medium.com/solidi) |
| 5 points by solidist on June 22, 2022 | past | 1 comment |
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| 2. | | What I learned by placing on the front page of HN (medium.com/solidi) |
| 2 points by solidist on March 10, 2022 | past |
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| 3. | | How to place on the front page of Hacker News (medium.com/solidi) |
| 2 points by solidist on March 6, 2022 | past |
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| 4. | | How to place on the front page of Hacker News (medium.com/solidi) |
| 2 points by solidist on Feb 28, 2022 | past |
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| 5. | | My goal is to ship – twenty-five years in software (medium.com/solidi) |
| 3 points by solidist on Jan 30, 2022 | past |
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| 6. | | My goal is to ship, twenty-five years in software (medium.com/solidi) |
| 1 point by solidist on Jan 26, 2022 | past |
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| 7. | | Blades of Steel is the greatest hockey video game of all time (medium.com/solidi) |
| 1 point by solidist on Dec 15, 2021 | past |
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| 8. | | Deconstructing my reading habits (2020) (medium.com/solidi) |
| 5 points by solidist on Nov 28, 2021 | past |
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| 9. | | Reply all considered harmful (medium.com/solidi) |
| 1 point by solidist on Oct 20, 2021 | past |
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| 10. | | In software, when an engineer exits the team (medium.com/solidi) |
| 188 points by solidist on Sept 29, 2021 | past | 171 comments |
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| 11. | | When an engineer exits the team (medium.com/solidi) |
| 1 point by solidist on Sept 28, 2021 | past |
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| 12. | | Reply all considered harmful (medium.com/solidi) |
| 3 points by solidist on Sept 3, 2021 | past | 1 comment |
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| 13. | | Reply all considered harmful (medium.com/solidi) |
| 2 points by solidist on Sept 1, 2021 | past |
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| 14. | | Reply all considered harmful (medium.com/solidi) |
| 2 points by solidist on Aug 31, 2021 | past |
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| 15. | | Building a Popular Half-Life Mod During the Rise of Counter-Strike (medium.com/super-jump) |
| 1 point by solidist on Feb 28, 2021 | past |
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| 16. | | Building a Popular Half-Life Mod During the Rise of Counter-Strike (medium.com/super-jump) |
| 1 point by solidist on Jan 9, 2021 | past |
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| 17. | | Building a Popular Half-Life Mod During the Rise of Counter-Strike (medium.com/super-jump) |
| 1 point by solidist on Dec 21, 2020 | past |
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| 18. | | Building Popular Half-Life Mods During the Rise of Counter-Strike (medium.com/super-jump) |
| 5 points by solidist on Dec 19, 2020 | past |
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| 19. | | Building Popular Half-Life Mods During the Rise of Counter-Strike (medium.com/super-jump) |
| 2 points by solidist on Dec 18, 2020 | past |
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| 20. | | Dark patterns of A/B testing (2017) (medium.com/hackernoon) |
| 1 point by solidist on Oct 27, 2020 | past |
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| 21. | | How I read books purposefully (medium.com/the-innovation) |
| 1 point by solidist on Oct 22, 2020 | past |
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| 22. | | I drew a diagram of how I read books (medium.com/the-innovation) |
| 1 point by solidist on Oct 21, 2020 | past |
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| 23. | | Deconstructing my reading habits (medium.com/the-innovation) |
| 1 point by solidist on Oct 20, 2020 | past |
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| 24. | | Is software more like philosophical activity? (2019) (medium.com/hackernoon) |
| 1 point by solidist on Oct 14, 2020 | past |
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| 25. | | Explaining the context of change with a pull request template (2017) (medium.com/hackernoon) |
| 1 point by solidist on Oct 7, 2020 | past |
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| 26. | | Is mixed reality in our code editors safe? (2017) (medium.com/free-code-camp) |
| 1 point by solidist on Sept 29, 2020 | past |
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| 27. | | Coda: Learning from Structures Around Us (2018) (medium.com/hackernoon) |
| 2 points by solidist on Sept 22, 2020 | past |
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| 28. | | How to organize and build features in isolation? (2017) (medium.com/hackernoon) |
| 1 point by solidist on Sept 10, 2020 | past |
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| 29. | | What is TDD and why it hasn't developed critical mass? (2018) (medium.com/free-code-camp) |
| 1 point by solidist on Sept 3, 2020 | past |
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| 30. | | Imho, software engineers excel at pattern recognition and correctness (2018) (medium.com/hackernoon) |
| 2 points by solidist on Aug 27, 2020 | past |
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| More |