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ibobev's submissions
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31.
Welcome the Nvidia Llama Nemotron Nano VLM to Hugging Face Hub
(
huggingface.co
)
2 points
by
ibobev
6 days ago
|
past
|
discuss
32.
DeepMath: A lightweight math reasoning Agent with smolagents
(
huggingface.co
)
4 points
by
ibobev
6 days ago
|
past
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discuss
33.
Advent of Code in Dialog
(
entropicthoughts.com
)
3 points
by
ibobev
6 days ago
|
past
|
discuss
34.
Multibase CLI
(
chriswarbo.net
)
1 point
by
ibobev
6 days ago
|
past
|
discuss
35.
Going Loopy
(
xania.org
)
1 point
by
ibobev
6 days ago
|
past
|
discuss
36.
Predicate Decomposition
(
buttondown.com/jaffray
)
1 point
by
ibobev
6 days ago
|
past
|
discuss
37.
ZX Spectrum Next on the Internet: Xberry Pi ESP01 and Pi Zero Upgrades
(
retrogamecoders.com
)
63 points
by
ibobev
6 days ago
|
past
|
discuss
38.
New GPU Profiler and RHI Submission Pipeline [video]
(
youtube.com
)
1 point
by
ibobev
7 days ago
|
past
|
discuss
39.
A series of tricks and techniques I learned doing tiny GLSL demos
(
pkh.me
)
204 points
by
ibobev
7 days ago
|
past
|
26 comments
40.
LibGPUCounters Machine Readable Specification
(
github.com/arm-software
)
2 points
by
ibobev
7 days ago
|
past
|
discuss
41.
AMD GPU Debugger
(
thegeeko.me
)
279 points
by
ibobev
7 days ago
|
past
|
51 comments
42.
Minimalist ray-tracing leveraging only acceleration structures
(
anki3d.org
)
1 point
by
ibobev
7 days ago
|
past
|
discuss
43.
VK_EXT_present_timing: The Journey to Frame Pacing in Vulkan
(
khronos.org
)
2 points
by
ibobev
7 days ago
|
past
|
discuss
44.
Focus on Your Algorithm–Nvidia CUDA Tile Handles the Hardware
(
nvidia.com
)
1 point
by
ibobev
7 days ago
|
past
|
discuss
45.
Why Text in Vampire Survivors Used to Look Like This
(
jslegenddev.substack.com
)
2 points
by
ibobev
7 days ago
|
past
|
discuss
46.
Tap Detection on Arbitrary Shapes with Compose
(
romainguy.dev
)
1 point
by
ibobev
7 days ago
|
past
|
discuss
47.
Multiplying our way out of division
(
xania.org
)
3 points
by
ibobev
8 days ago
|
past
|
1 comment
48.
Patching Pulse Oximeter Firmware
(
stefan-gloor.ch
)
7 points
by
ibobev
8 days ago
|
past
|
discuss
49.
Mechanical Habits
(
matklad.github.io
)
2 points
by
ibobev
8 days ago
|
past
|
discuss
50.
Sega Master System: Using All the Colors
(
bumbershootsoft.wordpress.com
)
3 points
by
ibobev
8 days ago
|
past
|
discuss
51.
C64 Maze Chomp.BAS
(
basic-code.bearblog.dev
)
36 points
by
ibobev
8 days ago
|
past
|
4 comments
52.
Law of Reflection
(
4rknova.com
)
2 points
by
ibobev
9 days ago
|
past
|
discuss
53.
Swift-HuggingFace: The Complete Swift Client for Hugging Face
(
huggingface.co
)
1 point
by
ibobev
9 days ago
|
past
|
discuss
54.
What Is a Pedersen Commitment?
(
johndcook.com
)
3 points
by
ibobev
9 days ago
|
past
|
discuss
55.
Particle Dynamics // Physics for Game Dev #1 [video]
(
youtube.com
)
1 point
by
ibobev
10 days ago
|
past
|
discuss
56.
How can I read the standard output of an already-running process?
(
devblogs.microsoft.com/oldnewthing
)
59 points
by
ibobev
10 days ago
|
past
|
33 comments
57.
The Polyglot Neuroscientist Resolving How the Brain Parses Language
(
quantamagazine.org
)
5 points
by
ibobev
10 days ago
|
past
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discuss
58.
We see something that works, and then we understand it
(
lemire.me
)
2 points
by
ibobev
10 days ago
|
past
|
2 comments
59.
Structured Iteration
(
thecppway.com
)
1 point
by
ibobev
10 days ago
|
past
|
discuss
60.
Struggling Towards an Algebraic Theory of Music
(
reasonablypolymorphic.com
)
2 points
by
ibobev
10 days ago
|
past
|
discuss
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