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Juice It or Lose It (2012) [video] (gdcvault.com)
2 points by azhenley on March 12, 2019 | past
'Primal Rage II' from Heartbreak to Resurrection: The Journey After Cancellation (gdcvault.com)
1 point by jan-kleks on Dec 7, 2018 | past
This Is Your Brain on Games :GDC 2018 – Frank Lantz (gdcvault.com)
2 points by moh_maya on Oct 15, 2018 | past
Game Developer Magazine archives 1994-2013 (gdcvault.com)
4 points by voltagex_ on Aug 11, 2018 | past | 1 comment
Robocalypse Now: Using Deep Learning to Combat Cheating in CSGO [video] (gdcvault.com)
84 points by doppp on March 31, 2018 | past | 32 comments
The User Experience of Game Development Tools (gdcvault.com)
1 point by baszalmstra on Feb 23, 2018 | past
GDC Vault – 8 Bit and '8 Bitish' Graphics-Outside the Box (gdcvault.com)
2 points by polygot on June 24, 2017 | past
GDC 2017 Vault (gdcvault.com)
2 points by DanielRibeiro on March 15, 2017 | past
Free Videos of the 2017 Game Developer's Conference (gdcvault.com)
1 point by Kristine1975 on March 14, 2017 | past
Still Logged In: What Social VR and AR Can Learn from MMOs (gdcvault.com)
2 points by buzzybee on March 14, 2017 | past
Rendering Rainbow Six Siege (gdcvault.com)
1 point by alecsx6 on March 11, 2017 | past
JPS+: Over 100x Faster than A* (2015) [video] (gdcvault.com)
329 points by eriknstr on Feb 20, 2017 | past | 72 comments
4K Rendering Breakthrough: The Filtered and Culled Visibility Buffer (gdcvault.com)
1 point by Impossible on Oct 20, 2016 | past
A detailed breakdown of the rendering of Playdead's Inside (from GDC 2016) (gdcvault.com)
2 points by Halienja on Sept 25, 2016 | past
Little to Big: What Changes? [video] (2003) (gdcvault.com)
1 point by panic on June 19, 2016 | past
Fast Iteration Tools in the Production of the Talos Principle (gdcvault.com)
3 points by lj3 on June 13, 2016 | past
Parallelizing the Naughty Dog Engine Using Fibers [video] (gdcvault.com)
120 points by Splines on May 26, 2016 | past | 63 comments
8 Bit and '8 Bitish' Graphics-Outside the Box (gdcvault.com)
3 points by doener on May 7, 2016 | past
It's Just Emulation: The Challenge of Selling Old Games [video] (gdcvault.com)
1 point by voltagex_ on April 29, 2016 | past
8-Bit and '8 Bitish' Graphics [video] (gdcvault.com)
214 points by tbirdz on April 15, 2016 | past | 44 comments
Practices in Procedural Generation (Moon Hunters and Dwarf Fortress) (gdcvault.com)
3 points by ijk on April 7, 2016 | past
Building 3-Dimensional UI for VR [video] (gdcvault.com)
38 points by tangue on April 7, 2016 | past | 3 comments
Practices in Procedural Generation (gdcvault.com)
1 point by leanthonyrn on April 6, 2016 | past
Saving Video Game History Forever or Dooming It to Oblivion (gdcvault.com)
3 points by fitzwatermellow on Feb 13, 2016 | past
My GDC talk on building a recommendation system for EverQuest Landmark (gdcvault.com)
3 points by bweber on Feb 5, 2016 | past
Lessons from the Core Engine Architecture of Bungie's "Destiny" (gdcvault.com)
19 points by cpeterso on Dec 4, 2015 | past
Hearthstone: How to Create an Immersive User Interface (gdcvault.com)
2 points by MrJagil on Nov 2, 2015 | past
Raph Koster – Practical Creativity (2014) (gdcvault.com)
1 point by networked on Oct 17, 2015 | past
Jump Point Search (JPS)+: Over 100x Faster Than A* (gdcvault.com)
2 points by dhotson on Aug 17, 2015 | past | 1 comment
Pathfinding: A* to Jump Point Search and Goal Bound by Steve Rabin
1 point by ScottWRobinson on June 16, 2015 | past

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